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by arcones
March 5th, 2012, 9:54 am
Forum: Forum Introductions
Topic: northstar
Replies: 9
Views: 2464

Re: northstar

As for the forums, yes, it's been extremely quiet recently. Likely school is one factor (I believe this is a lot of high school and college kids, plus some adults), along with everyone else probably doing their own thing (e.g. game-making). Honestly, I haven't seen any of the regulars for a good wh...
by arcones
February 22nd, 2012, 4:25 pm
Forum: Sandbox General Support
Topic: i have two small ...
Replies: 2
Views: 698

Re: i have two small ...

First off, you've placed this topic in the wrong area. Next time you have a question, please place it in the Support Section. Secondly, don't bump your topic needlessly. It's at the top of the recent topics list anyway... As for your questions: 1. Export? It's more a matter of creating an .exe that ...
by arcones
February 17th, 2012, 5:27 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: New Maps and Dragon Shouts
Replies: 4
Views: 2355

Re: New Maps and Dragon Shouts

Ironically I made a rope bridge the other day as well. Nice job.

I thought I recognized Kashyyyk once I hit those pictures! :)
by arcones
February 16th, 2012, 1:54 pm
Forum: Sandbox General Chat
Topic: Sandbox Space Sim
Replies: 10
Views: 2889

Re: Space Sim Idea...

Easily possible. You ship would probably become more of a hovercraft though, once you remove gravity (unless Hirato has some way of making you float whilst retaining speed (like in editmode)). I think it would be fantastic. You could have ports, enemy ships, etc (just like you said). The gui would b...
by arcones
February 16th, 2012, 11:30 am
Forum: Sandbox General Chat
Topic: Sandbox game using Sandbox?
Replies: 2
Views: 1091

Re: Sandbox game using Sandbox?

I don't believe terra-forming would be possible in Sandbox without some sort of modification. Creating things wouldn't be too hard depending on what you want, but once again, some things would require modification.

I'll let others weigh in on this one though...
by arcones
February 15th, 2012, 11:03 pm
Forum: Sandbox General Chat
Topic: FPS
Replies: 3
Views: 1437

Re: FPS

My first answer to this question would be: Try Cube 2.

Or if you really want to stick with Sandbox, here's my second answer: Check out version 2.7.1- simply because they have HUD guns added. Meaning you have things in your hands ;D
by arcones
February 12th, 2012, 3:42 pm
Forum: Sandbox General Support
Topic: cooking script
Replies: 11
Views: 1723

Re: Guislider in RPG dialog?

A common mistake that trips me up is missing quotation marks ( " ) or a bracket. So if there's quotation marks missing for you guislider meat count, that might be it, but I would think Sandbox would pick it up.

That would be my suggestion.
by arcones
February 9th, 2012, 9:38 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: Dark Tunnels
Replies: 545
Views: 56191

Re: Dark Tunnels

This project is on hold until further notice. At this point, I honestly do not have the time to complete this game as it would require all of my attention to even go somewhere with it. Instead, I'll focus on learning the RPG scripting and create a small prototype demo with the RPG mode so that I ha...
by arcones
February 7th, 2012, 6:50 pm
Forum: Sandbox General Support
Topic: creating a delay before going to a new level
Replies: 9
Views: 2571

Re: creating a delay before going to a new level

Yes, although it's not seconds per say. If you did:

Code: Select all

sleep 5000
That might do the trick (it might be in milliseconds, I don't remember).
by arcones
February 7th, 2012, 4:54 pm
Forum: Sandbox General Support
Topic: creating a delay before going to a new level
Replies: 9
Views: 2571

Re: creating a delay before going to a new level

The FPS command is:

Code: Select all

sleep #
Place that in your code with the proper number and you should be good to go.

If it's RPG, I'm not sure what the command is.