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Search found 99 matches

by Captain_Ahab
October 19th, 2013, 10:48 am
Forum: Sandbox General Chat
Topic: texturing project and experiments
Replies: 3
Views: 3973

texturing project and experiments

In order to promote more traffic to this site, I've decided to regularly post experiments with texturing and modeling. What I'm doing is making models in Blender of the walls, floors, etc. for things I want to make textures of. Then I'm rendering them with Environmental lighting ( no specified light...
by Captain_Ahab
October 12th, 2013, 7:21 am
Forum: Tutorials and Resources
Topic: Hi-res texture tutorial
Replies: 0
Views: 3453

Hi-res texture tutorial

Here is a detailed tutorial on creating Doom3 style textures.
Its based on modelling to get accurate heightmaps, ambient occlusion and normal maps.
I think Sandbox could gain from this style of texturing for all textures and not just sci-fi ones.

http://doom3-hr.com/Main_Eng.html
by Captain_Ahab
October 10th, 2013, 9:51 pm
Forum: Sandbox Advancement Committee
Topic: Marketing Sandbox Ideas
Replies: 10
Views: 31295

Re: Marketing Sandbox Ideas

Capt , what I mean by "Target Market" is people who will support the making of the game and the exploration of their own ideas, but still good points to think about. #HatersGoingToHate What I mean by "target market" are the people at whom the marketing efforts are targeted. Thos...
by Captain_Ahab
October 10th, 2013, 6:05 pm
Forum: Sandbox Advancement Committee
Topic: Marketing Sandbox Ideas
Replies: 10
Views: 31295

Re: Marketing Sandbox Ideas

Thanks!! Maybe I can offer to pay them a bit per model and get stuff going like that! Kind of how the Dota2 store works I think. As for the scripts we're actually having a bit of a discussion on possibly using one of the more mainstream scripting languages such as Ruby, Lua, Python, etc. We're tryi...
by Captain_Ahab
October 10th, 2013, 6:03 pm
Forum: Sandbox Advancement Committee
Topic: Marketing Sandbox Ideas
Replies: 10
Views: 31295

Re: Marketing Sandbox Ideas

I'm not sure there is a good answer for these things yet. What, exactly, is the target audience? What makes Sandboxgamemaker better than other free alternatives; why should anyone pay money for Sandbox? How would the software be used? Will solo play, or on-line play dominate? Until those things can ...
by Captain_Ahab
October 9th, 2013, 4:33 pm
Forum: Sandbox Advancement Committee
Topic: The Sandbox Advancement Committee Section - Join Us!
Replies: 9
Views: 26030

Re: The Sandbox Advancement Committee Section - Join Us!

I'll do what little I am able with what little time I have.
by Captain_Ahab
July 21st, 2013, 12:13 pm
Forum: Sandbox General Support
Topic: svn mouse pointer?
Replies: 1
Views: 1776

Re: svn mouse pointer?

nevermind
I found it.

It is in the .platinumarts/config_fps.cfg and ./platinumarts/config_rpg.cfg files
These are in the hidden folder /.platinumarts/ in the user's home directory in linux
by Captain_Ahab
July 21st, 2013, 7:34 am
Forum: Sandbox General Support
Topic: svn mouse pointer?
Replies: 1
Views: 1776

svn mouse pointer?

I'm having trouble finding the config that lists where the mouse pointer graphic is for the svn version. It appears to be looking for /data/newui/cursor.png, but that doesn't exist in the svn. The other menu/ui elements are in the /data/interface folder, including the mouse pointer that should go wi...
by Captain_Ahab
July 7th, 2013, 4:02 pm
Forum: Board News & Announcements
Topic: Official Sandbox Wishlist Thread
Replies: 50
Views: 657546

Re: Official Sandbox Wishlist Thread

I agree with bullet physics. I'd prefer it as an open source system to a propriety system instead of PhysX. Even if used only for simple rigid body stuff. Maybe allow a 'ball' to be made that can be 'kicked'/'hit' for playing multi-player soccer or other games ( modified from the Sauerbraten 'grenad...
by Captain_Ahab
February 12th, 2013, 8:00 pm
Forum: RPG Maker Mode
Topic: DEVELOPMENT POLL: Names or Indices?
Replies: 16
Views: 14728

Re: DEVELOPMENT POLL: Names or Indices?

I would want high performance and low memory requirements.
Should I have trouble remembering which file uses which index, I write a short bit of documentation to remind me as well as a nice header section within the file itself.
A standardized numbering system helps.