Search found 99 matches

by Captain_Ahab
August 24th, 2009, 5:20 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: Ogro Legionnaire ( Beau Geste hero )
Replies: 2
Views: 624

Re: Ogro Legionnaire ( Beau Geste hero )

sorry, but that's not possible yet, because he needs to be animated first.
He's a WIP

I just posted the .blend in case anyone wanted to play with him.
by Captain_Ahab
August 23rd, 2009, 6:05 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: Ogro Legionnaire ( Beau Geste hero )
Replies: 2
Views: 624

Ogro Legionnaire ( Beau Geste hero )

Here's a variation on the old Ogro model we all know and love about 660 tris not counting any weapons or accessories I used the same rig that I'll be using for any characters I model It has a basic *censored* quick texture job http://moukotiger.googlepages.com/ogro_legionnaire_pack2b.JPG/ogro_legion...
by Captain_Ahab
August 22nd, 2009, 5:26 pm
Forum: Tutorials and Resources
Topic: lo-poly character tool
Replies: 9
Views: 1339

lo-poly character tool

I found this script for Blender
It makes lo-poly human character meshes in a manner similar to MakeHuman

http://unihuman.yolasite.com/
by Captain_Ahab
August 22nd, 2009, 3:34 pm
Forum: Mapping Contest Archive 2010
Topic: Platinum Arts: Sandbox Mapping Contest
Replies: 27
Views: 14452

Re: Platinum Arts: Sandbox Mapping Contest

I'll try to find time to make an entry.
Count me in.

I have no idea what to use as a theme though......
by Captain_Ahab
August 17th, 2009, 4:33 pm
Forum: Sandbox General Support
Topic: on vista it keeps crashing
Replies: 27
Views: 5557

Re: on vista it keeps crashing

jftasse wrote:Can anyone tell me if they tried it with a Linux system, ubuntu, fedora or opensuse?


works for me using OpenGEU ( ubuntu 8.04 based + Enlightenment desktop on old IBM workstation+nvidia fx1100 )
by Captain_Ahab
August 6th, 2009, 7:52 pm
Forum: Sandbox General Chat
Topic: looks great
Replies: 1
Views: 390

looks great

The work done since I've been 'away' looks great! I absolutely love the magic light/torch in the rpg game; perfect for exploring places at night and in caves ( sunken Atlantis/Lemuria? ) I hope to be able to dive back in soon. I also had an idea for lighting that probably wouldn't be practical, but ...
by Captain_Ahab
July 1st, 2009, 5:09 pm
Forum: Sandbox General Chat
Topic: Feature Request
Replies: 26
Views: 1827

Re: Feature Request

the idea of using a 'material' to check for indoor-ness would lead to a cube having multiple materials ( for seeing if the playing is in a cave underwater )
but that might be a cool idea too if anyone ever wants to use AI_clip underwater to guide fishies, for example
by Captain_Ahab
June 30th, 2009, 8:03 pm
Forum: Sandbox General Chat
Topic: Feature Request
Replies: 26
Views: 1827

Re: Feature Request

I have a feature request.. a way to determine if you're inside a building/cave/etc as opposed to outside maybe by periodic shooting a ray out of the top of the player's head to see if it hits a ceiling or the sky? or can this sort of thing be done already with other methods already in place..... thi...

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