Search found 122 matches

by offtools
September 6th, 2010, 6:25 pm
Forum: Sandbox General Chat
Topic: plans for the next release
Replies: 54
Views: 5455

Re: plans for the next release

alpha material:

it already works with the svn version, if you dont have a svn version, you can try out alpha materials with the current sauerbraten release.

^^
by offtools
September 6th, 2010, 6:35 am
Forum: Sandbox General Chat
Topic: plans for the next release
Replies: 54
Views: 5455

Re: plans for the next release

already in svn. works by engine.
by offtools
August 20th, 2010, 5:29 am
Forum: Sandbox General Support
Topic: blender and iqm / iqm export related
Replies: 1
Views: 464

blender and iqm / iqm export related

hi, anyone tried to work with the new iqm model exporter in blender 2.5. I installed the python script as addon. but there's no new entry in the export menu of blender. if i open the script in the text editor and run it from their, an error accoured that the Mathutils module is not found (which i gu...
by offtools
August 18th, 2010, 3:43 pm
Forum: Tutorials and Resources
Topic: Blendernation: Red-Nelb v0.8 with the Psl-Man armature rig
Replies: 1
Views: 543

Blendernation: Red-Nelb v0.8 with the Psl-Man armature rig

hi all, found this on the blender news. http://www.blendernation.com/red-nelb-v0-8-with-the-psl-man-armature-rig/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Blendernation+%28BlenderNation%29 http://www.daniel3d.com/pepeland/misc/3dstuff/blender/rig/red-nelb/red-nelb.htm i try...
by offtools
August 16th, 2010, 6:41 am
Forum: Join The Team!
Topic: Request for joining as a developer/bugfixer
Replies: 5
Views: 2007

Re: Request for joining as a developer/bugfixer

Hi Protagores,

we talked in the IRC. Welcome here, send you a P.M. about svn.

offtools.
by offtools
August 10th, 2010, 2:09 pm
Forum: Sandbox General Support
Topic: How do I import playermodels filed RAR.?
Replies: 27
Views: 1202

Re: How do I import playermodels filed RAR.?

just replacing the ogre model file will not work, you have to adapt the model cfg file or write a complete new one. how, that depends on the model format you have extracted from the rar archive. for playermodels in general its more difficult then using the model as mapmodel only (keyword: animations...
by offtools
August 8th, 2010, 11:02 am
Forum: Sandbox General Support
Topic: Monsters in multiplayer
Replies: 10
Views: 974

Re: Monsters in multiplayer

btw: mike is working on a project plan for water wars.

offtools.
by offtools
August 8th, 2010, 8:45 am
Forum: Sandbox General Chat
Topic: caution on using moviecube in svn
Replies: 4
Views: 437

Re: caution on using moviecube in svn

unfortunatly they moved from Leipzig to Köln. Two years before Moviecube was presented in the gameart area in Leipzig.
by offtools
August 8th, 2010, 6:56 am
Forum: Sandbox General Support
Topic: Monsters in multiplayer
Replies: 10
Views: 974

Re: Monsters in multiplayer

hi, bots are the multiplayer verson of monsters. only fighting/shooting was removed from the bot ai, so it has to be added for water wars again. it should also not a big problem to add the abilitiy to attack both teams. monsters will never work in multiplayer. bots are clients b its own, so they can...
by offtools
August 7th, 2010, 8:44 am
Forum: Tutorials and Resources
Topic: How to license (and copyright) your Sandbox content
Replies: 11
Views: 8085

Re: How to license (and copyright) your Sandbox content

hi,

i'm not sure but i've heard crtitics about CC licences, they are not so proven than for instance GPL or other Free Software Licenses. Are there other Licenses appropriate for content / game content, which includes Copyleft? Btw: Is Debian accepting CC as license?

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