Search found 122 matches

by offtools
September 15th, 2009, 1:07 pm
Forum: Sandbox General Chat
Topic: Animated Textures
Replies: 10
Views: 1313

Re: Animated Textures

btw: there's a different implementation of animated textures in bloodfrontier. the idea on that implementation is putting the frames for animation into one image.
by offtools
September 15th, 2009, 12:57 pm
Forum: Sandbox General Chat
Topic: Animated Textures
Replies: 10
Views: 1313

Re: Animated Textures

its all explained inside the map: tutorial-texanim

texaniminit [slot]
texanimadd [slot] [replacmentslot]
texanimstart [slot]
texanimstop [slot]
texanimreset [slot]
texanimdelay [slot] [millis]

slot is number f the textureslot
by offtools
September 14th, 2009, 5:59 pm
Forum: Tutorials and Resources
Topic: particle fog
Replies: 12
Views: 2978

Re: particle fog

plane version:

newent particles 9 276 100 0x090909 2000 2000 3000 20000
by offtools
September 14th, 2009, 5:21 pm
Forum: Tutorials and Resources
Topic: particle fog
Replies: 12
Views: 2978

particle fog

i played around with particles to make ground fog:

i've started with this and

"newent particles 9 256 20 0x050505 5000 2000 3000 200"

and placed the emitter inside a hill:

screenshot_2717436.png
by offtools
September 5th, 2009, 7:35 pm
Forum: Donate Content To Sandbox And The Community
Topic: NEW GRASS
Replies: 11
Views: 8334

Re: NEW GRASS

i like it. but please dont do:

>>Grass Texture Path: Sandbox Folder > Packages > Textures > (Replace grass_kurt2)

use the autograss command instead or change / edit the cfg's files.

offtools.

[ thatswhy we need a help browser :) ]
by offtools
September 3rd, 2009, 7:45 pm
Forum: Tutorials and Resources
Topic: blender::normal map texture baking
Replies: 0
Views: 914

blender::normal map texture baking

tutorial describes step by step baking normal maps for low poly models by using a high poly reference. who would think now, this could be useful in addition with MakeHuman ... yes it is :) here's the url: http://www.katsbits.com/htm/tutorials/blender-baking-normal-maps-from-models.htm good night and...
by offtools
August 30th, 2009, 5:51 am
Forum: Sandbox General Support
Topic: Kart Mode Bug?
Replies: 4
Views: 889

Re: Kart Mode Bug?

there's a feature tracker. leave an entry there. maybe someone ports it into the actual version.
by offtools
August 29th, 2009, 8:32 pm
Forum: Donate Content To Sandbox And The Community
Topic: attachment feature / new model with clothes
Replies: 3
Views: 1455

attachment feature / new model with clothes

hi there, this works only with the actual svn version and is experimental. (textures are dummy textures). its not really integrated into game modes (pickup stuff and wear it ...) but useable in a modified way into certain game modes ... screenshot_189329.png screenshot_201088.png screenshot_270654.p...
by offtools
August 24th, 2009, 7:01 am
Forum: Tutorials and Resources
Topic: lo-poly character tool
Replies: 9
Views: 1374

Re: lo-poly character tool

you need to add animations by yourself ... sure :)
i've made a simple walkcycle for testing purpose, it works.
we just need to add the tags for the model (tag_weapon, shield muzzle).
by offtools
August 24th, 2009, 5:40 am
Forum: Tutorials and Resources
Topic: lo-poly character tool
Replies: 9
Views: 1374

Re: export works

hi all, you have to delete a bunch of vertex groups before exporting the model, their names begin with: Bone. and Bone_ (e.g. Bone.009 of Bone.009_L) these groups belongs to the morph targets and no longer needed (after finishing morphing). dont delete group Bone. offtools. screenshot_38932.png

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