Search found 122 matches

by offtools
August 23rd, 2009, 4:35 pm
Forum: Tutorials and Resources
Topic: lo-poly character tool
Replies: 9
Views: 1374

Re: lo-poly character tool

btw: the model is very well rigged. a simple walk cycle was done in a few minutes.
by offtools
August 23rd, 2009, 4:34 pm
Forum: Tutorials and Resources
Topic: lo-poly character tool
Replies: 9
Views: 1374

Re: lo-poly character tool

there's a problem on import, a kind of offset problem between skel and mesh which makes the model broken.
i try to fix this.
by offtools
August 23rd, 2009, 6:49 am
Forum: Tutorials and Resources
Topic: lo-poly character tool
Replies: 9
Views: 1374

Re: lo-poly character tool

thanks for finding this.

with some changes:

adding eyes, tags, basic animations ...
we could use this as template for human characters.

will test it soon.

offtools
by offtools
August 21st, 2009, 6:06 am
Forum: Tutorials and Resources
Topic: awesome video tutorial about making circles
Replies: 8
Views: 1993

awesome video tutorial about making circles

today i found a very good mapping tutorial on the cubevid side.



its from a french sauerbraten community. it shows technics on making circles and arcs.
by offtools
August 15th, 2009, 3:23 pm
Forum: Tutorials and Resources
Topic: cell shaded models pt.1 && 2
Replies: 8
Views: 4318

cell shaded models pt.2

how does the cell shading trick work. in generally, give the outer shape (our scaled vertices) a black color and flip normals. the outer shape will now appear invisible from outside. the visible is inside and will appear as a black edge around our model. steps (after scaling): *select all vertices o...
by offtools
August 15th, 2009, 3:08 pm
Forum: Tutorials and Resources
Topic: cell shaded models pt.1 && 2
Replies: 8
Views: 4318

cell shaded models pt.1 && 2

hi there, yesterday there was a discussion about cell shading on irc. i want to show a simple method to cell shade your player models in blender. first open the ogro model in blender. you can do that either by importing the md3 or use the blend file: cell-shading03.jpg select the ogro, change to int...
by offtools
August 14th, 2009, 9:04 am
Forum: Sandbox General Chat
Topic: feature tracker
Replies: 1
Views: 379

feature tracker

hi all,

there are some new entries in the feature tracker section. most of the stuff is unassigned there. please read it, leave comments or assign tasks to yourself :)

thanks offtools.
by offtools
August 7th, 2009, 11:44 am
Forum: Sandbox General Chat
Topic: Exporting md3s from Blender
Replies: 4
Views: 648

Re: Exporting md3s from Blender

hi, just for short, there's a more detailed tuorial here: http://cube.wikispaces.com/Blender+Animated+Md3+Export for working with texture in blender you need to open the "UV Image Editor", split the screen for that to have booth views, model and uv image. in the image editor you can make a...
by offtools
August 2nd, 2009, 9:44 am
Forum: Tutorials and Resources
Topic: workflow on making models / makehuman->blender->PAS (pt1)
Replies: 2
Views: 5498

workflow on making models / makehuman->blender->PAS (pt1)

ATTENTION Makehuman and this post may not be appropriate for kids as it contains nude figures. Parental permission required !! This post contains a picture of a non gender humanoid figure. hi all, i've made some experiments with makehuman. as pas and moviecube has a lag of character models i want t...
by offtools
June 28th, 2009, 11:47 pm
Forum: Sandbox General Chat
Topic: Co-op Editing Question
Replies: 15
Views: 1405

Re: Co-op Editing Question

the server discussion reminds on an older discussion in the sauerbraten forum. p2p ;) so here an idea maybe suitable for the future: as most people will run PAS servers from home, we should think about a kind of hybrid p2p server which could make it easier for all the people who are behind a firewal...

Go to advanced search