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Search found 122 matches
- August 23rd, 2009, 4:35 pm
- Forum: Tutorials and Resources
- Topic: lo-poly character tool
- Replies: 9
- Views: 1717
Re: lo-poly character tool
btw: the model is very well rigged. a simple walk cycle was done in a few minutes.
- August 23rd, 2009, 4:34 pm
- Forum: Tutorials and Resources
- Topic: lo-poly character tool
- Replies: 9
- Views: 1717
Re: lo-poly character tool
there's a problem on import, a kind of offset problem between skel and mesh which makes the model broken.
i try to fix this.
i try to fix this.
- August 23rd, 2009, 6:49 am
- Forum: Tutorials and Resources
- Topic: lo-poly character tool
- Replies: 9
- Views: 1717
Re: lo-poly character tool
thanks for finding this.
with some changes:
adding eyes, tags, basic animations ...
we could use this as template for human characters.
will test it soon.
offtools
with some changes:
adding eyes, tags, basic animations ...
we could use this as template for human characters.
will test it soon.
offtools
- August 21st, 2009, 6:06 am
- Forum: Tutorials and Resources
- Topic: awesome video tutorial about making circles
- Replies: 8
- Views: 2391
awesome video tutorial about making circles
today i found a very good mapping tutorial on the cubevid side.
http://cubevid.com/video/37/Sauerbraten+-+Tuto+maping+%3A+simples+circles
its from a french sauerbraten community. it shows technics on making circles and arcs.
http://cubevid.com/video/37/Sauerbraten+-+Tuto+maping+%3A+simples+circles
its from a french sauerbraten community. it shows technics on making circles and arcs.
- August 15th, 2009, 3:23 pm
- Forum: Tutorials and Resources
- Topic: cell shaded models pt.1 && 2
- Replies: 8
- Views: 4921
cell shaded models pt.2
how does the cell shading trick work. in generally, give the outer shape (our scaled vertices) a black color and flip normals. the outer shape will now appear invisible from outside. the visible is inside and will appear as a black edge around our model. steps (after scaling): *select all vertices o...
- August 15th, 2009, 3:08 pm
- Forum: Tutorials and Resources
- Topic: cell shaded models pt.1 && 2
- Replies: 8
- Views: 4921
cell shaded models pt.1 && 2
hi there, yesterday there was a discussion about cell shading on irc. i want to show a simple method to cell shade your player models in blender. first open the ogro model in blender. you can do that either by importing the md3 or use the blend file: cell-shading03.jpg select the ogro, change to int...
- August 14th, 2009, 9:04 am
- Forum: Sandbox General Chat
- Topic: feature tracker
- Replies: 1
- Views: 480
feature tracker
hi all,
there are some new entries in the feature tracker section. most of the stuff is unassigned there. please read it, leave comments or assign tasks to yourself
thanks offtools.
there are some new entries in the feature tracker section. most of the stuff is unassigned there. please read it, leave comments or assign tasks to yourself
thanks offtools.
- August 7th, 2009, 11:44 am
- Forum: Sandbox General Chat
- Topic: Exporting md3s from Blender
- Replies: 4
- Views: 842
Re: Exporting md3s from Blender
hi, just for short, there's a more detailed tuorial here: m for working with texture in blender you need to open the "UV Image Editor", split the screen for that to have booth views, model and uv image. in the image editor you can make a new file, open an exisiting. theres also a menu for ...
- August 2nd, 2009, 9:44 am
- Forum: Tutorials and Resources
- Topic: workflow on making models / makehuman->blender->PAS (pt1)
- Replies: 2
- Views: 5863
workflow on making models / makehuman->blender->PAS (pt1)
ATTENTION Makehuman and this post may not be appropriate for kids as it contains nude figures. Parental permission required !! This post contains a picture of a non gender humanoid figure. hi all, i've made some experiments with makehuman. as pas and moviecube has a lag of character models i want t...
- June 28th, 2009, 11:47 pm
- Forum: Sandbox General Chat
- Topic: Co-op Editing Question
- Replies: 15
- Views: 1997
Re: Co-op Editing Question
the server discussion reminds on an older discussion in the sauerbraten forum. p2p so here an idea maybe suitable for the future: as most people will run PAS servers from home, we should think about a kind of hybrid p2p server which could make it easier for all the people who are behind a firewall t...