Search found 122 matches

by offtools
January 26th, 2010, 12:11 pm
Forum: Sandbox General Support
Topic: Complicated mapmodels
Replies: 2
Views: 348

Re: Complicated mapmodels

did you write a correct model cfg.

thanks. offtools.
by offtools
January 26th, 2010, 12:06 pm
Forum: Sandbox General Chat
Topic: Three Newbie Questions
Replies: 1
Views: 452

Re: Three Newbie Questions

Hi Ajador, 1. every game mode has its own executable. they are located in the "bin" directory. 2. without code change you can do the following: remove/overwrite keybinds for editoggle [E] and saycommand [T] from the configs, remove edittoggle from the menus entries. 3. all gui elements in ...
by offtools
January 26th, 2010, 11:45 am
Forum: Sandbox General Support
Topic: How do I rotate a mapmodel on its Y-axis?
Replies: 1
Views: 409

Re: How do I rotate a mapmodel on its Y-axis?

the cube2 engine does not support this. sorry, i was wrong. here are the commands for setting pitch, yaw, scale and spin of an model: mdlscale S Scale the model's size to be S percent of its default size. mdltrans X Y Z Translate the model's center by (X, Y, Z), where X/Y/Z are in model units (may ...
by offtools
January 24th, 2010, 4:37 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: RPG Project *TGC* (The Golden Coin)
Replies: 370
Views: 44680

Re: RPG Project *TGC* (The Golden Coin)

is it possible to provide a linux download too.

thanks. offtools.
by offtools
January 24th, 2010, 9:50 am
Forum: Sandbox General Support
Topic: How would I Equip an Item?
Replies: 4
Views: 742

Re: How would I Equip an Item?

these are scripting commands. you can use it by pressing "T", this will open a sort of console. how to use these commands is described in the moviecube wiki at our wiki. here you will also find the number for the "body part" in the playerattach command. its a bit tricky to use at...
by offtools
January 24th, 2010, 9:31 am
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: unihuman model modifications (preview)
Replies: 6
Views: 1945

Re: unihuman model modifications (preview)

unihuman itself is a blender project, you need blender to open it and a md5 exporter to export models into md5 format for Sandbox:





ofttools.
by offtools
January 22nd, 2010, 9:52 pm
Forum: Sandbox General Chat
Topic: Ideas - Sandbox Mini Games
Replies: 18
Views: 1896

Re: Ideas - Sandbox Mini Games

btw: who maintains water wars?
by offtools
January 22nd, 2010, 9:50 pm
Forum: Sandbox General Chat
Topic: plans for the next release
Replies: 54
Views: 5456

Re: plans for the next release

by offtools
January 22nd, 2010, 9:46 pm
Forum: Sandbox General Chat
Topic: plans for the next release
Replies: 54
Views: 5456

Re: plans for the next release

a texture must fit to the models uv mapping or you will get a garbaged skin. thatswhy loading random textures for does not make sense.

offtools.
by offtools
January 22nd, 2010, 2:21 pm
Forum: Sandbox General Chat
Topic: scripted game huds added (proof of concept)
Replies: 0
Views: 648

scripted game huds added (proof of concept)

hi all, i added a scriptable hud, you can test it in the fps. its not very pretty and realy a proof of concept. i added a new folder sb, to make this avabiable to all mods. screenshot_7603.png timer = [ time = (format "%1 Seconds" $seconds) seconds = (+ $seconds 1) sleep 1000 [timer] ] sec...

Go to advanced search