Search found 122 matches

by offtools
January 21st, 2010, 5:35 pm
Forum: Sandbox General Chat
Topic: Ideas - Sandbox Mini Games
Replies: 18
Views: 1943

Re: Ideas - Sandbox Mini Games

by offtools
January 21st, 2010, 10:09 am
Forum: Sandbox General Chat
Topic: Ideas - Sandbox Mini Games
Replies: 18
Views: 1943

Ideas - Sandbox Mini Games

hi, as Sandbox lacks of working games, which makes Sandbox in my eyes a bit uncomely for new users, i have a proposal. Lets start to think about Mini Games. Beside of starting the next big, 10 hours play time long game project, which need a lot of time to finish, lets start to begin add mini games, ...
by offtools
January 21st, 2010, 9:40 am
Forum: Sandbox General Chat
Topic: plans for the next release
Replies: 54
Views: 5474

Re: plans for the next release

ok let me begin: general ideas (all mods): *different map directories for every mod (loading / saving maps), ui should only provide map of the started mod (???) *vlc integration (hirato | offtools) *wiki documentation of all mods *script created gameplay huds with text and icons (for mini games ...)...
by offtools
January 21st, 2010, 9:26 am
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: city map WIP for parkour/chase game
Replies: 38
Views: 5091

Re: city map WIP for parkour/chase game

hi, this map looks great. seems that we should add vehicles from kart mod. Could be work like this: vehicles can be controled by players or script. Vehicles models has tags (sit0, sit1, ..., sitn). Players can be attached to vehicles. The player attached to tag "sit0" is able control the v...
by offtools
January 21st, 2010, 9:02 am
Forum: Sandbox General Chat
Topic: Maps export
Replies: 2
Views: 440

Re: Maps export

you can use the "writeobj" the write an obj file of your map. this file can be imported into blender. (theirs no way to reimport it into sandbox)

offtools
by offtools
January 20th, 2010, 5:16 pm
Forum: Sandbox General Chat
Topic: plans for the next release
Replies: 54
Views: 5474

plans for the next release

hi,

the 2.5 release is out, so want to take the opportunity to open a thread to discuss future releases. so its open:

offtools.
by offtools
January 20th, 2010, 5:13 pm
Forum: Sandbox General Chat
Topic: MovieCube: new register... commands, attachments for chars
Replies: 0
Views: 629

MovieCube: new register... commands, attachments for chars

hi, i added new register commands to add playermodels and items. i will add it to the wiki soon: commands for the map.cfg: registercharactermodel uh/chars/man //added as playermodel 0 registercharactermodel rc //added as playermodel 1 registercharacteritem 0 0 uh/attach/hat 0 //params: playermodel, ...
by offtools
January 20th, 2010, 4:57 pm
Forum: Sandbox General Chat
Topic: Tin, I made this post for us
Replies: 2
Views: 324

Re: Tin, I made this post for us

sry Eagle. just found your post a second ago. in general fps is still too close on the originial fps code. many things are hardcoded especialy the network code and many things still confuses me. for such a project like sandbox with many subprojects we should works on an set of extensible classes (ch...
by offtools
January 20th, 2010, 10:01 am
Forum: Sandbox General Support
Topic: Flickering Lights and Height
Replies: 1
Views: 358

Re: Flickering Lights and Height

flickering lights. maybe some knows a trick how to do this, maybe with particles or the new projectiles. but for sure manipulating entities (dynamic lights in this case) are on my todo list for MovieCube. you can the used model in the model config files. if this does not work you have to reimport th...
by offtools
January 19th, 2010, 5:35 pm
Forum: Sandbox General Support
Topic: multiple game modes
Replies: 4
Views: 799

Re: multiple game modes

yes, fps has it

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