you can switch the view inside the game by using:
thirdperson [0...2]
thirdpersondistance [distance]
code refering to thirdperson mode:
engine/rendergl.cpp:729
fpsgame/fps.cpp:167
fpsgame/render.cpp
offtools.
Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 122 matches
- December 21st, 2009, 8:12 pm
- Forum: Sandbox General Chat
- Topic: 3rd person character
- Replies: 1
- Views: 1327
- December 21st, 2009, 12:58 pm
- Forum: Tutorials and Resources
- Topic: Free models from Turbo Squid !!!!!
- Replies: 5
- Views: 7649
Re: Free models from Turbo Squid !!!!!
which kind of license?
offtools.
offtools.
- December 21st, 2009, 12:39 pm
- Forum: Sandbox General Chat
- Topic: Adding Weapons, Compiling..
- Replies: 7
- Views: 5271
Re: Adding Weapons, Compiling..
*dialogs/gui: dialogs can be done by script. look for examples in the village rpg map and the scripts used for that map. hirato also wrote a inventory gui the rpg mod. rpg also has spells and other interessting stuff. *downgrading graphics: try "texreduce 12" and "rotosscope + blur 3&...
- December 19th, 2009, 9:07 am
- Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
- Topic: My development diary for Sandbox~
- Replies: 88
- Views: 43261
Re: My development diary for Sandbox~
great ... i'll give you five/five stars
good to see another good mapper here. great use of light. please keep on.
offtools.

good to see another good mapper here. great use of light. please keep on.
offtools.
- December 11th, 2009, 7:37 pm
- Forum: Sandbox General Support
- Topic: I'm not really using this IN school, but.........
- Replies: 2
- Views: 2066
Re: I'm not really using this IN school, but.........
do you talk about mapmodels?
- December 9th, 2009, 4:53 pm
- Forum: Sandbox General Chat
- Topic: 2.4 for Mac?
- Replies: 18
- Views: 9897
Re: 2.4 for Mac?
SDL:
a guide, how to install SDL on mac can be found here:
http://guides.macrumors.com/Installing_SDL
SDL itself is here:
http://www.libsdl.org/download-1.2.php
offtools.
a guide, how to install SDL on mac can be found here:
http://guides.macrumors.com/Installing_SDL
SDL itself is here:
http://www.libsdl.org/download-1.2.php
offtools.
- December 9th, 2009, 3:29 pm
- Forum: Tutorials and Resources
- Topic: OpenGameArt Resource
- Replies: 3
- Views: 2133
OpenGameArt Resource
i've found a community about game art.
http://opengameart.org/
*rigged models
*models
*sounds
*textures
...
most of the stuff there is licensed under CC or GPL
offtools.
http://opengameart.org/
*rigged models
*models
*sounds
*textures
...
most of the stuff there is licensed under CC or GPL
offtools.
- December 8th, 2009, 1:39 pm
- Forum: Sandbox General Chat
- Topic: 2.4 for Mac?
- Replies: 18
- Views: 9897
Re: 2.4 for Mac?
anyone tried to use code::blocks on mac?
- November 1st, 2009, 8:47 am
- Forum: Tutorials and Resources
- Topic: free mocap bhv files
- Replies: 4
- Views: 3368
Re: free mocap bhv files
found a video tutorial about this topic:
- November 1st, 2009, 7:03 am
- Forum: Tutorials and Resources
- Topic: free mocap bhv files
- Replies: 4
- Views: 3368
Re: free mocap bhv files
there are two ways to use it. booth need some tweaking as well. 1. you can import the bhv as armature for your model. then turn off some IPO curves you dont need, e.g. location of the hips to stop the movement of the armature. rotate it if needed. 2. if you have already an exisiting armature for you...