Search found 122 matches

by offtools
October 31st, 2009, 11:10 am
Forum: Tutorials and Resources
Topic: free mocap bhv files
Replies: 4
Views: 2231

free mocap bhv files

found free mocap files from an university project today. i will try to add some animations to the unihuman models. here's the link: http://accad.osu.edu/research/mocap/mocap_data.htm Open Motion Project Several ACCAD students came together to create a set of motions that are useable for motion for v...
by offtools
October 27th, 2009, 12:42 pm
Forum: Sandbox General Support
Topic: Adding Multiple Textures onto a Model.
Replies: 6
Views: 1477

Re: Adding Multiple Textures onto a Model.

hi, as i understand it, textures refers to meshes, if you need two or more textures you have to split your model into different meshes (parented to the same skeleton). in the "uh/chars/man" model we have three meshes (head, body, legs) with three different textures assigned. i'm not sure w...
by offtools
October 19th, 2009, 2:09 pm
Forum: Sandbox General Support
Topic: Movicube
Replies: 2
Views: 504

Re: Movicube

hi there, moviecube is only avabiable in the old version, i dont had the time yet to port it to the new engine version used in pas 2.4. moviecube is mainly for scripting bots to make a animation movie. if you just want to record stuff in pas, use the the movie command from siimvuss description. offt...
by offtools
September 28th, 2009, 5:50 am
Forum: Donate Content To Sandbox And The Community
Topic: Custom Theme.
Replies: 12
Views: 1313

Re: Custom GUI Layout.

use can use gimp its opensource and for free:

gimp windows version:
http://gimp-win.sourceforge.net/stable.html

offtools.
by offtools
September 23rd, 2009, 2:44 pm
Forum: Donate Content To Sandbox And The Community
Topic: attachment feature / new model with clothes
Replies: 3
Views: 1455

Re: attachment feature / new model with clothes

hi, it currently works only with the test playermodel [playermodel 7], which has the appropriate tags defined. for sure you can make a widget. i would be happy :) it should be run checks against playermodels and proper attachments. not all attachments will fit to all models etc. if its necessary i c...
by offtools
September 19th, 2009, 8:49 am
Forum: Sandbox General Support
Topic: Problem Starting
Replies: 7
Views: 1063

Re: Problem Starting

i dont know much about the mac version, a friend had a similar problem, the binaries either the package and data folder were in the wrong place. best is to start from terminal to get some more output.
by offtools
September 18th, 2009, 7:05 pm
Forum: Forum Introductions
Topic: I'm new
Replies: 2
Views: 756

Re: I'm new

Welcome NiuHaka :D normaly mike does the welcome new people here, think he will do also. just for short: PAS uses the cube2 engine (known from the game sauerbraten, http://www.sauerbraten.org). if you need some information you cannot find here and in the wiki, you can also use their documentation. w...
by offtools
September 17th, 2009, 6:47 pm
Forum: Sandbox General Chat
Topic: Transparent Textures
Replies: 8
Views: 1236

Re: Transparent Textures

btw: whats visually the difference between normal maps and depth maps?
by offtools
September 17th, 2009, 3:39 pm
Forum: Sandbox General Chat
Topic: Transparent Textures
Replies: 8
Views: 1236

Re: Transparent Textures

2 possibilities:

1. look at village map, hirato does mixing glass material with mapmodels there
2. create a window mapmodel with transparent textures
by offtools
September 16th, 2009, 12:55 pm
Forum: Sandbox General Chat
Topic: moving
Replies: 1
Views: 389

Re: moving

think you need a animation trigger to do that, should be easy (also used for doors).

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