Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 122 matches
- October 31st, 2009, 11:10 am
- Forum: Tutorials and Resources
- Topic: free mocap bhv files
- Replies: 4
- Views: 2829
free mocap bhv files
found free mocap files from an university project today. i will try to add some animations to the unihuman models. here's the link: http://accad.osu.edu/research/mocap/mocap_data.htm Open Motion Project Several ACCAD students came together to create a set of motions that are useable for motion for v...
- October 27th, 2009, 12:42 pm
- Forum: Sandbox General Support
- Topic: Adding Multiple Textures onto a Model.
- Replies: 6
- Views: 2285
Re: Adding Multiple Textures onto a Model.
hi, as i understand it, textures refers to meshes, if you need two or more textures you have to split your model into different meshes (parented to the same skeleton). in the "uh/chars/man" model we have three meshes (head, body, legs) with three different textures assigned. i'm not sure w...
- October 19th, 2009, 2:09 pm
- Forum: Sandbox General Support
- Topic: Movicube
- Replies: 2
- Views: 839
Re: Movicube
hi there, moviecube is only avabiable in the old version, i dont had the time yet to port it to the new engine version used in pas 2.4. moviecube is mainly for scripting bots to make a animation movie. if you just want to record stuff in pas, use the the movie command from siimvuss description. offt...
- September 28th, 2009, 5:50 am
- Forum: Donate Content To Sandbox And The Community
- Topic: Custom Theme.
- Replies: 12
- Views: 2896
Re: Custom GUI Layout.
use can use gimp its opensource and for free:
gimp windows version:
http://gimp-win.sourceforge.net/stable.html
offtools.
gimp windows version:
http://gimp-win.sourceforge.net/stable.html
offtools.
- September 23rd, 2009, 2:44 pm
- Forum: Donate Content To Sandbox And The Community
- Topic: attachment feature / new model with clothes
- Replies: 3
- Views: 2100
Re: attachment feature / new model with clothes
hi, it currently works only with the test playermodel [playermodel 7], which has the appropriate tags defined. for sure you can make a widget. i would be happy :) it should be run checks against playermodels and proper attachments. not all attachments will fit to all models etc. if its necessary i c...
- September 19th, 2009, 8:49 am
- Forum: Sandbox General Support
- Topic: Problem Starting
- Replies: 7
- Views: 1893
Re: Problem Starting
i dont know much about the mac version, a friend had a similar problem, the binaries either the package and data folder were in the wrong place. best is to start from terminal to get some more output.
- September 18th, 2009, 7:05 pm
- Forum: Forum Introductions
- Topic: I'm new
- Replies: 2
- Views: 1133
Re: I'm new
Welcome NiuHaka :D normaly mike does the welcome new people here, think he will do also. just for short: PAS uses the cube2 engine (known from the game sauerbraten, www.sauerbraten.org). if you need some information you cannot find here and in the wiki, you can also use their documentation. writing ...
- September 17th, 2009, 6:47 pm
- Forum: Sandbox General Chat
- Topic: Transparent Textures
- Replies: 8
- Views: 2200
Re: Transparent Textures
btw: whats visually the difference between normal maps and depth maps?
- September 17th, 2009, 3:39 pm
- Forum: Sandbox General Chat
- Topic: Transparent Textures
- Replies: 8
- Views: 2200
Re: Transparent Textures
2 possibilities:
1. look at village map, hirato does mixing glass material with mapmodels there
2. create a window mapmodel with transparent textures
1. look at village map, hirato does mixing glass material with mapmodels there
2. create a window mapmodel with transparent textures
- September 16th, 2009, 12:55 pm
- Forum: Sandbox General Chat
- Topic: moving
- Replies: 1
- Views: 716
Re: moving
think you need a animation trigger to do that, should be easy (also used for doors).