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In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 44 matches
- April 27th, 2012, 9:19 am
- Forum: Sandbox General Support
- Topic: Weapon Specific Attack Sounds
- Replies: 13
- Views: 3292
Re: Weapon Specific Attack Sounds
Thanks! I've got working ammo now. So now I just add r_script_signal_attacksound to the items?
- April 26th, 2012, 6:18 pm
- Forum: Sandbox General Support
- Topic: Weapon Specific Attack Sounds
- Replies: 13
- Views: 3292
Re: Weapon Specific Attack Sounds
r_item_name "Quiver" r_item_icon "spells/peacemaker" r_item_description "Holds arrows." r_item_mdl "tentus/moneybag" r_item_use_new_weapon // 0 - it's good practice to number these entries //these slots are available in consume and armour use cases as well r_...
- April 25th, 2012, 9:36 pm
- Forum: Sandbox General Support
- Topic: Weapon Specific Attack Sounds
- Replies: 13
- Views: 3292
Re: Weapon Specific Attack Sounds
How do I make a quiver (I wanted to learn anyway) and how do I input the sound. Is it just r_script_signal_attacksound [ like giving enemies attack sounds?
- April 24th, 2012, 7:51 am
- Forum: Sandbox General Support
- Topic: Weapon Specific Attack Sounds
- Replies: 13
- Views: 3292
Re: Weapon Specific Attack Sounds
I'm not sure how quivers work. If I knew a quiver works and how to make one it would help.
- April 23rd, 2012, 9:21 pm
- Forum: Sandbox General Support
- Topic: Weapon Specific Attack Sounds
- Replies: 13
- Views: 3292
Weapon Specific Attack Sounds
I understand how to give monsters (and the player) attack sounds. Does anybody know a way to give a weapon it's own sound so that the game will play it's sound when used. Just like a spell being fired or a sword swing.
- April 23rd, 2012, 8:02 pm
- Forum: Sandbox General Support
- Topic: Help with Armor
- Replies: 5
- Views: 1022
Re: Help with Armor
So basically, the armor dosn't have an effect until you are hit? That's not a problem, as long as the armor works.
- April 22nd, 2012, 11:14 am
- Forum: Sandbox General Support
- Topic: Help with Armor
- Replies: 5
- Views: 1022
Re: Help with Armor
Says I', trying to set an unavailable use property. And my pierce/blunt/slash resistance didn't increase.
- April 21st, 2012, 1:25 pm
- Forum: Sandbox General Support
- Topic: Help with Armor
- Replies: 5
- Views: 1022
Help with Armor
r_item_name "Iron Buckler" r_item_icon "items/ironbuckler" r_item_mdl "tentus/moneybag" r_item_description "A small very light shield. Hardly slows you down at all." r_item_use_new_armour // 0 r_item_use_name "Iron Buckler" r_item_use_description &q...
- April 18th, 2012, 11:08 am
- Forum: Sandbox General Support
- Topic: How do I make Ammo?
- Replies: 1
- Views: 673
How do I make Ammo?
I can't find a tutorial anywhere on how it works. I think you make a .cfg for the ammo and another as an item that adds ammo, but nothing I try works.
- April 15th, 2012, 12:47 pm
- Forum: Sandbox General Support
- Topic: Making NPC's Fight
- Replies: 5
- Views: 1120
Re: Making NPC's Fight
Only problem I'm having is that the console says "actor" is an invalid reference of "incomptible type." It makes no sense because "actor" is used lots my scripts for enemies, although never under "update", only under attacks caused by colliding with the enemy ...