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Search found 158 matches

by johnno56
October 8th, 2010, 6:58 pm
Forum: Sandbox General Chat
Topic: Conversion
Replies: 3
Views: 800

Re: Conversion

Hirato,

Thank you for replying.

As a relative noob to SB, I was not aware of the /exportocta function. The wiki has sooooo much to read through.

Can I assume that this function will also work in Sauer? Ah. Best way to know is to try.

Again. Thank you for replying.

Regards

J
by johnno56
October 8th, 2010, 6:53 am
Forum: Sandbox General Chat
Topic: Conversion
Replies: 3
Views: 800

Conversion

Hey guys,

I use both Sauerbraten and Sandbox. I know they both use Cubescript and apart from the mapmodels (and their numbers) and texture names, is there an application that will convert an SB map to Sauer map and vise-versa?

J
by johnno56
October 8th, 2010, 6:40 am
Forum: Sandbox General Support
Topic: Curious Problem
Replies: 20
Views: 2963

Re: Curious Problem

Hey guys, Here is another wrinkle.... My main operating system is Linux (Ubuntu). Guess what? The code will not work on the multi-platform version of SB 2.6 either. Version 2.5 works like a charm. note: All previous posts were results of running on Windblows XP. "PizzaLover101", Looks like...
by johnno56
October 7th, 2010, 5:29 pm
Forum: Sandbox General Support
Topic: Curious Problem
Replies: 20
Views: 2963

Re: Curious Problem

Klimriad,

Thank you for you help. Much appreciated.

Another point: I also have Sauerbraten ("big brother" of Sandbox?) installed. Although the map model numbers are different, I used the same code, and it worked perfectly.

J
by johnno56
October 7th, 2010, 3:46 pm
Forum: Sandbox General Support
Topic: Curious Problem
Replies: 20
Views: 2963

Re: Curious Problem

pss: One odd thing I did notice.... When I copied the .cfg and loaded the map (ver 2.6), I figured I would take a look at the code via the internal editor (F6 - in edit mode) and found that the closing "]" was missing. Checked the text code, fine. Replaced missing "]" but still n...
by johnno56
October 7th, 2010, 3:42 pm
Forum: Sandbox General Support
Topic: Curious Problem
Replies: 20
Views: 2963

Re: Curious Problem

Hey guys, I am at a loss. I have recreated the script using an external editor and copied the code into both version 2.5 and 2.6. The 2.5 version ran correctly but the 2.6 version did not. I will try to attach my test map and files. If somebody can do me the favour of trying my files in both version...
by johnno56
October 7th, 2010, 3:18 pm
Forum: Sandbox General Support
Topic: Curious Problem
Replies: 20
Views: 2963

Re: Curious Problem

Klimyriad, You said that, "Ermm funny all my coding seems to work...". Curious. Then I have only one logical recourse. If the coding is correct; and the models are setup correctly; and the maps are identical, then the only area to check, is the in-built editor. I will create the same scrip...
by johnno56
October 6th, 2010, 11:37 pm
Forum: Sandbox General Support
Topic: Curious Problem
Replies: 20
Views: 2963

Re: Curious Problem

Daltonds1,

Thank you for replying so quickly.

Maybe I should have read "the changes" before installing 2.6?

Again, thanks for the info.

Regards

J

PS: I have searched the forum and net for script tuts, but nothing for 2.6
by johnno56
October 6th, 2010, 9:38 pm
Forum: Sandbox General Support
Topic: Curious Problem
Replies: 20
Views: 2963

Curious Problem

I have already been using SB 2.5 for some time, then I decided to install the new SB 2.6 I was creating a map using 2.6 and created a locked door that requires a key to open. Using the example in a Cubescript document, I created the door, the key and the script. Approached the door. "You need t...
by johnno56
June 8th, 2010, 6:27 pm
Forum: Tutorials and Resources
Topic: Natural outdoors lighting
Replies: 4
Views: 2196

Re: Natural outdoors lighting

Hirato, I am trying to recreate Wolfenstein3D (the old dos version) and cannot figure out lighting. I can put torches on the walls and add a light source with colour and radius, but the torches are only supposed to lighten up a small area. (trying for realism) The rest of the area is fairly dark. Ap...