Hirato,
Thank you for replying.
As a relative noob to SB, I was not aware of the /exportocta function. The wiki has sooooo much to read through.
Can I assume that this function will also work in Sauer? Ah. Best way to know is to try.
Again. Thank you for replying.
Regards
J
Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
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In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 158 matches
- October 8th, 2010, 6:58 pm
- Forum: Sandbox General Chat
- Topic: Conversion
- Replies: 3
- Views: 800
- October 8th, 2010, 6:53 am
- Forum: Sandbox General Chat
- Topic: Conversion
- Replies: 3
- Views: 800
Conversion
Hey guys,
I use both Sauerbraten and Sandbox. I know they both use Cubescript and apart from the mapmodels (and their numbers) and texture names, is there an application that will convert an SB map to Sauer map and vise-versa?
J
I use both Sauerbraten and Sandbox. I know they both use Cubescript and apart from the mapmodels (and their numbers) and texture names, is there an application that will convert an SB map to Sauer map and vise-versa?
J
- October 8th, 2010, 6:40 am
- Forum: Sandbox General Support
- Topic: Curious Problem
- Replies: 20
- Views: 2963
Re: Curious Problem
Hey guys, Here is another wrinkle.... My main operating system is Linux (Ubuntu). Guess what? The code will not work on the multi-platform version of SB 2.6 either. Version 2.5 works like a charm. note: All previous posts were results of running on Windblows XP. "PizzaLover101", Looks like...
- October 7th, 2010, 5:29 pm
- Forum: Sandbox General Support
- Topic: Curious Problem
- Replies: 20
- Views: 2963
Re: Curious Problem
Klimriad,
Thank you for you help. Much appreciated.
Another point: I also have Sauerbraten ("big brother" of Sandbox?) installed. Although the map model numbers are different, I used the same code, and it worked perfectly.
J
Thank you for you help. Much appreciated.
Another point: I also have Sauerbraten ("big brother" of Sandbox?) installed. Although the map model numbers are different, I used the same code, and it worked perfectly.
J
- October 7th, 2010, 3:46 pm
- Forum: Sandbox General Support
- Topic: Curious Problem
- Replies: 20
- Views: 2963
Re: Curious Problem
pss: One odd thing I did notice.... When I copied the .cfg and loaded the map (ver 2.6), I figured I would take a look at the code via the internal editor (F6 - in edit mode) and found that the closing "]" was missing. Checked the text code, fine. Replaced missing "]" but still n...
- October 7th, 2010, 3:42 pm
- Forum: Sandbox General Support
- Topic: Curious Problem
- Replies: 20
- Views: 2963
Re: Curious Problem
Hey guys, I am at a loss. I have recreated the script using an external editor and copied the code into both version 2.5 and 2.6. The 2.5 version ran correctly but the 2.6 version did not. I will try to attach my test map and files. If somebody can do me the favour of trying my files in both version...
- October 7th, 2010, 3:18 pm
- Forum: Sandbox General Support
- Topic: Curious Problem
- Replies: 20
- Views: 2963
Re: Curious Problem
Klimyriad, You said that, "Ermm funny all my coding seems to work...". Curious. Then I have only one logical recourse. If the coding is correct; and the models are setup correctly; and the maps are identical, then the only area to check, is the in-built editor. I will create the same scrip...
- October 6th, 2010, 11:37 pm
- Forum: Sandbox General Support
- Topic: Curious Problem
- Replies: 20
- Views: 2963
Re: Curious Problem
Daltonds1,
Thank you for replying so quickly.
Maybe I should have read "the changes" before installing 2.6?
Again, thanks for the info.
Regards
J
PS: I have searched the forum and net for script tuts, but nothing for 2.6
Thank you for replying so quickly.
Maybe I should have read "the changes" before installing 2.6?
Again, thanks for the info.
Regards
J
PS: I have searched the forum and net for script tuts, but nothing for 2.6
- October 6th, 2010, 9:38 pm
- Forum: Sandbox General Support
- Topic: Curious Problem
- Replies: 20
- Views: 2963
Curious Problem
I have already been using SB 2.5 for some time, then I decided to install the new SB 2.6 I was creating a map using 2.6 and created a locked door that requires a key to open. Using the example in a Cubescript document, I created the door, the key and the script. Approached the door. "You need t...
- June 8th, 2010, 6:27 pm
- Forum: Tutorials and Resources
- Topic: Natural outdoors lighting
- Replies: 4
- Views: 2196
Re: Natural outdoors lighting
Hirato, I am trying to recreate Wolfenstein3D (the old dos version) and cannot figure out lighting. I can put torches on the walls and add a light source with colour and radius, but the torches are only supposed to lighten up a small area. (trying for realism) The rest of the area is fairly dark. Ap...