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Search found 21 matches

by rydion_dev
October 6th, 2012, 2:13 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: My Citadel 14 Game MAP!!!
Replies: 29
Views: 10481

Re: My Citadel 14 Game MAP!!!

Have you got any screenshots?
by rydion_dev
September 2nd, 2012, 1:28 pm
Forum: Sandbox General Support
Topic: Recipe
Replies: 1
Views: 815

Re: Recipe

1. I don't know. It could be related to the recipe name though.
2.

Code: Select all

r_recipe_flags $RECIPE_KNOWN
by rydion_dev
September 2nd, 2012, 1:12 pm
Forum: Sandbox General Support
Topic: use a topographical map?
Replies: 2
Views: 1397

Re: use a topographical map?

You may want to convert to an obj, and use the height as a mapmodel. But you may fall through. I hope this works, as it's a great idea.
by rydion_dev
September 2nd, 2012, 1:04 pm
Forum: Sandbox General Support
Topic: RPG Scripting guide
Replies: 4
Views: 1599

Re: RPG Scripting guide

You can find most commands at README.txt in the relevant folder. Bear in mind that you need to use $RECIPE_KNOWN when defining most recipes. I find that this is very useful with critters. Questions (For anyone) 1. Should this be for the "greater good", in that everything will be addressed?...
by rydion_dev
August 31st, 2012, 2:19 pm
Forum: Sandbox General Support
Topic: RPG Scripting guide
Replies: 4
Views: 1599

Re: RPG Scripting guide

I believe if r_global_get $variablename ‹ 1 is possible. You can use this for triggers, to simulate house ownership. Have a variable House1Ownership. Now if you talk to the landlord and pay 4500 gold (say), you could change the variable. Your location would change (if you use the trigger) only in th...
by rydion_dev
August 31st, 2012, 12:46 pm
Forum: RPG Maker Mode
Topic: Journal Entries?
Replies: 4
Views: 1362

Re: Journal Entries?

Thanks, now I can integrate it into a game.
by rydion_dev
August 30th, 2012, 1:19 pm
Forum: Sandbox General Chat
Topic: 3D Fighting [help needed]
Replies: 2
Views: 1869

Re: 3D Fighting [help needed]

I probably could... if it's in RPG mode. I'm no good with graphics though.
by rydion_dev
August 30th, 2012, 12:28 pm
Forum: Forum Introductions
Topic: Introduction to Rydion
Replies: 4
Views: 1565

Re: Introduction to Rydion

Hey, it's OK. The lead developer does want to fire me. Cool ASCII art though. I did Rydion ASCII art on the main page. Mol'Vangium/Dayonica are vital because they are like Ying and Yang, but they are metal ores that you can make melee weapons from. Sorry if I wasn't clear. Sie glauben das es war nic...
by rydion_dev
August 30th, 2012, 11:24 am
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: Rydion (RPG)
Replies: 3
Views: 2597

Rydion (RPG)

---- | | |---- --- | | | | | - | ---- | | | | | | | ------ | - | | | | |---- --- ------ |- | | | | - | | | | - | | | | - | ------ | -| (Cool, isn't it?) Welcome to the official Rydion Report. Discover more about what is going on here. Rydion is underway. We haven't started full work yet but I am beg...
by rydion_dev
August 30th, 2012, 10:45 am
Forum: RPG Maker Mode
Topic: Journal Entries?
Replies: 4
Views: 1362

Journal Entries?

Apparently, version 2.8 allows journals. I can see this being a vital in-game feature. 1. Is it possible to add an in-game journal? 2. Can there be journal sections? (one for main quests, one for letters, one for news reports, etc.) 3. Can you give an example of journal code ? By this, I mean how do...