Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

In the meantime please join the new Discord Server!

If you have any questions please e-mail me through the Platinum Arts website.

Search found 24 matches

by Torben
September 14th, 2010, 2:24 am
Forum: Sandbox User Videos
Topic: UNNAMED - TestMaps - GI & HQ Maps
Replies: 43
Views: 16412

Re: UNNAMED - TestMaps - GI & HQ Maps

Hello everyone, back from holiday I hope all of you had a fine summer ! In fact of realising another PAS Project I did not manage to finish the promised information about my ideas for the game. I am sorry ! :? Please be patient with me. And for all who are still interested in it is said : :ugeek: Wo...
by Torben
June 22nd, 2010, 4:21 am
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: Race track for kart mode
Replies: 17
Views: 3908

Re: Race track for kart mode

:shock: 1200 .. wow, that's a lot

maybe I can take some races sometime this year ?

The racing car in the box is excellent !!
by Torben
June 22nd, 2010, 3:44 am
Forum: Sandbox User Videos
Topic: UNNAMED - TestMaps - GI & HQ Maps
Replies: 43
Views: 16412

Re: UNNAMED - TestMaps - GI & HQ Maps

______________ @ arcones Thank you so much :) I was amazed when I put a 1024x1024px map into PAS. If you follow some rules it is very easy to do something like that. First your mapping has to be proportional to the grid-size of the cubes in PAS. If there are pillars on your mapping you can tear them...
by Torben
June 19th, 2010, 3:31 pm
Forum: Off-topic
Topic: Nazi Zombie game
Replies: 85
Views: 20842

Re: Nazi Zombie game

hihi, if you need german soundfiles.. let me know.

I like Hoshin Engi for reading and Akira and Ghost in the Shell on video.
All of them are extremely good in their way.
by Torben
June 19th, 2010, 3:04 pm
Forum: Sandbox User Videos
Topic: UNNAMED - TestMaps - GI & HQ Maps
Replies: 43
Views: 16412

Re: UNNAMED - TestMaps - GI & HQ Maps

______________
@ InHumanUnit

There are a coincidences !!! :geek:
Just now I read your reply (I feel honored)
there is a record from Hirohito Fukushima on my turn-table.

So, best regards to the Far East !!
by Torben
June 19th, 2010, 2:25 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: Race track for kart mode
Replies: 17
Views: 3908

Re: Race track for kart mode

"because is base on a real life race track the Autodromo Hermanos Rodriguez"
It's real dare to make a pretty map based on the model of reality. cool trip !
by Torben
June 19th, 2010, 2:10 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: My Ocean Map
Replies: 8
Views: 1827

Re: My Ocean Map

Oh yes, I remember the still picture. It looks great.
I'm getting into the mood. :mrgreen:
How many fps did you have while recording ?
by Torben
June 19th, 2010, 1:30 pm
Forum: Sandbox User Videos
Topic: UNNAMED - TestMaps - GI & HQ Maps
Replies: 43
Views: 16412

UNNAMED - TestMaps - Roof

Here are some mappings I have made years ago and refined it now for PAS. They aren't finished yet. So I will update them after a while. http://www.mediafire.com/file/ntu4yolo2mn/roofMaps.zip I haven't finished my story stuff too. :roll: But that doesn't matter... Meanwhile here is a short video abou...
by Torben
June 19th, 2010, 12:15 pm
Forum: Sandbox User Videos
Topic: UNNAMED - TestMaps - GI & HQ Maps
Replies: 43
Views: 16412

Re: UNNAMED - TestMaps - GI & HQ Maps

______________ @ Runescapedj I am not quite sure, you requires at least a CPU @ 1,4 GHz /512 MB for CoD2. To optimize all features in the game a CPU @ 2,5 / 1GB is needed. I do not know why your 2xCPU @ 1,6 GHz isn't working for that game. I have tested the PAS Editor on a simple P4 @ 2,53Ghz and a ...
by Torben
June 11th, 2010, 8:50 am
Forum: Sandbox User Videos
Topic: UNNAMED - TestMaps - GI & HQ Maps
Replies: 43
Views: 16412

Re: UNNAMED - TestMaps - GI & HQ Maps

______________ @ arcones :D ok, three questions ! I have not read every tutorial yet, so maybe they have been answered long time ago. For part one and two it is not important but in three it would be great if there's a implemented free video codec to have rendered videosequences that narrates the st...