Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 2041 matches
- April 9th, 2014, 2:16 pm
- Forum: Sandbox Advancement Committee
- Topic: The Sandbox Advancement Committee Section - Join Us!
- Replies: 9
- Views: 5978
Re: The Sandbox Advancement Committee Section - Join Us!
You know, since I created the graphics for the HUD in RPG mode of Sandbox 2.7, I feel like joining in with the development again. The new features of Sandbox 3 are quite intriguing and they've caught a lot of my interest. Specifically the scripting engine. I'd love to see how you're planning on pull...
- April 19th, 2013, 9:21 am
- Forum: Sandbox General Chat
- Topic: Sandbox 2.9 wishlist
- Replies: 39
- Views: 12162
Re: Sandbox 2.9 wishlist
Haha. Oh, Hirato. Your humour never ceases to amaze me.
On another note, one feature I'm still dying to see is better model collision. Syntensity had some pretty nice collisions, but Syntensity was a cross-breed of Java and C++.
On another note, one feature I'm still dying to see is better model collision. Syntensity had some pretty nice collisions, but Syntensity was a cross-breed of Java and C++.
- April 10th, 2013, 8:00 am
- Forum: Tutorials and Resources
- Topic: [UTILITY][DEV] Sandbox RPG Builder
- Replies: 4
- Views: 7699
Re: [UTILITY][DEV] Sandbox RPG Builder
/* ========================================================== */ /* = Reserved for Changelog, Screenshots Archive & Old Version List. = */ /* ========================================================== */ # SCREENSHOTS # Startup Pane Configuration Window Theme Selector About Window New Project F...
- April 9th, 2013, 1:49 pm
- Forum: Water Gun Wars!
- Topic: Changing projectiles speed size and damage.
- Replies: 3
- Views: 4046
Re: Changing projectiles speed size and damage.
You'll need CodeBlocks, or, a valid compiler for C++ and you'll need to follow the tutorial on the wiki about Compiling the source code . And about editing that file, I wouldn't personally touch it with a barge-pole. Not because it's complex, but because it makes no sense to me. Well, I know how it ...
- April 8th, 2013, 11:54 pm
- Forum: Water Gun Wars!
- Topic: New WaterWars Icons
- Replies: 3
- Views: 5005
Re: New WaterWars Icons
Nice work, CP!
If you allow me, I may use these as a base for the 3.0.0 WaterWars HUD icons.
If you allow me, I may use these as a base for the 3.0.0 WaterWars HUD icons.
- April 8th, 2013, 11:52 pm
- Forum: Water Gun Wars!
- Topic: Changing projectiles speed size and damage.
- Replies: 3
- Views: 4046
Re: Changing projectiles speed size and damage.
C++ Source files. "src/fpsgame/weapon.cpp". Have a play around with it... You may need to have a look through other files to change damage and such.
- April 8th, 2013, 11:42 pm
- Forum: RPG Maker Mode
- Topic: Armor help
- Replies: 1
- Views: 1868
Re: Armor help
Yes, and Yes... Oh, and yes. How? Not sure. Still getting into RPG. You used to be able to completely transform your playermodel into that of another... Through the old RPG mechanics. I'm sure Hirato added the feature to do so in 2.7.1, but again, I'd have to check.
- April 8th, 2013, 11:38 pm
- Forum: RPG Maker Mode
- Topic: Platform Rotation or Respawns
- Replies: 1
- Views: 1995
Re: Platform Rotation or Respawns
I'll have a word with Hirato about the YAW issues on platforms. See if he can't make the model rotate with the yaw when a certain flag is called. The rest, I'll read later on and edit this post... My brain is pretty occupied with my current projects...
- April 8th, 2013, 11:17 pm
- Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
- Topic: My first map
- Replies: 4
- Views: 4817
Re: My first map
It's cool that you're wanting to start a project. But can you please post images using imageshack, tinypic, skydrive or some other means that don't require us to download the images. You'll end up losing a lot of potential views due to needing to download the images. You know, you can add your map/m...
- April 8th, 2013, 11:13 pm
- Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
- Topic: City Cars
- Replies: 5
- Views: 5124
Re: City Cars
-wonders whether this is the same person I responded to earlier in an almost identical post- As I said in that post, KRS is pretty much dead... Until I decide to learn some C++ and make it something epic. You're welcome to work on a game in KRS mode, but it won't work in 3.0.0. And will become prett...