Joe,
I have the image file in the texturepack directory. I have tried both png and jpg. No luck. I am going to try using the same image with Sauerbraten. Then I should be able to tell if it is my image file or sandbox. I suspect my file, but will test it anyway.
Let you know soon.
Regards
J
Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 158 matches
- June 22nd, 2009, 1:18 am
- Forum: Sandbox General Chat
- Topic: New Textures
- Replies: 10
- Views: 3089
- June 21st, 2009, 10:44 pm
- Forum: Sandbox General Chat
- Topic: Boring/moving problem plz reply!
- Replies: 3
- Views: 1413
Re: Boring/moving problem plz reply!
Tyler, Updating your video drivers should not be too big a drama. You have an ATI Express video card. When you initially installed the card, assuming that you did, the software that came with the card should have installed the "Control Centre". I am fairly certain that you should be able t...
- June 21st, 2009, 6:23 pm
- Forum: Sandbox General Chat
- Topic: New Textures
- Replies: 10
- Views: 3089
Re: New Textures
Hey guys, Created a test image 512x512 (sample text enclosed by a wide line border - text in a box) and added it to the default_map_settings.cfg as per instructions. I even tried to add the new texture via the command line in Sandbox: /texture 0 "texturepack/testing.jpg" The thumbnail imag...
- June 21st, 2009, 5:54 pm
- Forum: Sandbox General Support
- Topic: Maybe a bug?
- Replies: 6
- Views: 4105
Re: Maybe a bug?
Hirato,
Thanks for that. F2 worked fine. The problem was a bit annoying but not impossible to work with. I just figured you needed to know.
Regards
J
Thanks for that. F2 worked fine. The problem was a bit annoying but not impossible to work with. I just figured you needed to know.
Regards
J
- June 21st, 2009, 7:20 am
- Forum: Sandbox General Support
- Topic: Maybe a bug?
- Replies: 6
- Views: 4105
Maybe a bug?
I have a slight problem with the Texture Menu. I am running with version 2.3 with Linux Ubuntu 8.04 Firstly, I start Sandbox. Enter Edit mode by pressing "E". Then select F2 to access the Texture Menu. All of the thumbnail textures are displayed on a tabbed menu. My problem is, that I cann...
- June 21st, 2009, 6:14 am
- Forum: Sandbox General Chat
- Topic: New Textures
- Replies: 10
- Views: 3089
Re: New Textures
Joe, Thanks for the info for placing the textures. Most helpful. Also, love your signature graphic. Somebody likes God mode in Doom... Great game. Still play it now and then. Mike, Thanks for the specs. By the way, what bitrate should they be? 8, 16, 32? At the moment, I have plenty of time to spare...
- June 20th, 2009, 5:18 pm
- Forum: Sandbox General Chat
- Topic: New Textures
- Replies: 10
- Views: 3089
New Textures
I am in need of "decorating" the walls of my new map. Sandbox seems to be a bit lacking in that area. My question is: How do I make new textures (specifications etc) and how to I import such textures? I am using version 2.3
Regards
J
Regards
J
- June 19th, 2009, 6:40 pm
- Forum: Sandbox General Chat
- Topic: Music Suggestions Required
- Replies: 7
- Views: 1794
Music Suggestions Required
Greetings, I am creating a non-violent Wolfenstien 3D (based old dos version) type game and I am in need of music and sound effects. You do not have to send them, all I need is a source to access them. I would prefer eerie or scary music and similar sound effects (dripping water, wind, rats running,...
- June 18th, 2009, 7:25 am
- Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
- Topic: Wolf3D Map
- Replies: 19
- Views: 5915
Re: Wolf3D Map
Mike,
Will not require mdlscale as I have redesigned my map to cater for the door size. A little extra work, but now the map is not so claustrophobic.
J
Will not require mdlscale as I have redesigned my map to cater for the door size. A little extra work, but now the map is not so claustrophobic.
J
- June 18th, 2009, 1:11 am
- Forum: Tutorials and Resources
- Topic: Shop Example Script
- Replies: 51
- Views: 28144
Re: Shop Example Script
GoBologna120,
Please correct me if I am wrong.
Maybe you could use the following to detect no money?
if ( < $money 1 ) guitext "Sorry. You have no money."
Just a guess...
J
Please correct me if I am wrong.
Maybe you could use the following to detect no money?
if ( < $money 1 ) guitext "Sorry. You have no money."
Just a guess...
J