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Search found 112 matches

by Wind Astella
October 18th, 2014, 8:32 am
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: GitHub
Replies: 27
Views: 15331

Re: GitHub

Mike, If you're talking about dialogue system, In theory, I can abuse the cutscene system and let the chat system to initiate the script for it. I'm planning to make a JRPG style dialogue system with potrait picture and stuff. Maybe I'll try it this week.
by Wind Astella
October 15th, 2014, 10:10 pm
Forum: Sandbox General Support
Topic: Indepth map model texture walkthrough needed
Replies: 8
Views: 2699

Re: Indepth map model texture walkthrough needed

you're always welcome here. :)
by Wind Astella
October 15th, 2014, 7:48 pm
Forum: Sandbox General Support
Topic: Indepth map model texture walkthrough needed
Replies: 8
Views: 2699

Re: Indepth map model texture walkthrough needed

then just use md3skin * spacerocket.tga
that should work.
by Wind Astella
October 15th, 2014, 7:13 pm
Forum: Sandbox General Support
Topic: Indepth map model texture walkthrough needed
Replies: 8
Views: 2699

Re: Indepth map model texture walkthrough needed

if you put the texture in the in the same directory.
Md3skin * spacerocket.tga
this should
the problem is with this part ./spacerocket, it is incorrect, if you have the tex in higher directory than the model it should be
../texname.tga
notice that it have two dots? That should solve your problem. :3
by Wind Astella
October 15th, 2014, 5:14 pm
Forum: Sandbox General Support
Topic: Indepth map model texture walkthrough needed
Replies: 8
Views: 2699

Re: Indepth map model texture walkthrough needed

May I ask a question regarding the model. Does the model use multiple textures? And can you include the model cfg so that i can see it in details.
by Wind Astella
October 4th, 2014, 5:53 pm
Forum: Sandbox General Support
Topic: Spawning points
Replies: 4
Views: 4073

Re: Spawning points

You're using the RPG mode or the FPS mode? The spawn point in fps during multiplayer mode have 3 state, 0 for neutral, 1 for blue team and 2 for the re team. In team multi, player for each team spawn in 1 or 2 spawn point base on their team color. The neutral is for any other mode that player can ra...
by Wind Astella
October 4th, 2014, 5:39 pm
Forum: Sandbox General Support
Topic: Change of height
Replies: 7
Views: 3167

Re: Change of height

as I quess :D so you want to know the view height range. This one is a little weird for me too... In RPG you can set it to more than 1.0 or lower. Such as 1.3 or -0.9 so that you're playermodel can have a view point higher that. But! I can't the reason why it doesn't work in FPS mode... They suppose...
by Wind Astella
October 2nd, 2014, 5:22 pm
Forum: Sandbox General Support
Topic: Change of height
Replies: 7
Views: 3167

Re: Change of height

hmm... What you meant by height range? The model, the map?
by Wind Astella
October 1st, 2014, 6:54 pm
Forum: RPG Maker Mode
Topic: team up
Replies: 3
Views: 2854

Re: team up

Well, Ai directives in RPG mode and Lamiea aren't fully implemented yet based on the wiki. Simple command such as wander, attack, alert and move are already in but the source code revealed that Hirato do had other directives such as guard, follow in Lamiae src, so maybe we can have an NPC to team up...
by Wind Astella
September 30th, 2014, 4:33 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: RPG Express 2.7.1
Replies: 46
Views: 22318

Re: RPG Express 2.7.1

2.5k is really low poly for character really, my model avg at 3k for char and 0.5k for mapmodel. Even the one included with the engine such the rc had 2k of vert. As for the anim, for it to look perfect, the anim shouldn't move from origin place. It must be anim at the origin.