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In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 62 matches
- April 4th, 2012, 11:56 am
- Forum: Sandbox General Support
- Topic: push objects ingame + gravity + explosions
- Replies: 6
- Views: 1947
Re: push objects ingame + gravity + explosions
Yea sorry that was for RPG mode.. But if you're editing the .cfg file for each model there's links to the "cubescript model reference" all over the forums, and in the tutorials with a list and descriptions for each setting/command for each model format
- April 4th, 2012, 10:25 am
- Forum: Sandbox General Support
- Topic: How to script a mapmodel spawn?
- Replies: 2
- Views: 693
Re: How to script a mapmodel spawn?
As in ?? I kind of understand what you mean, but im confused at the same time haha sorry
Code: Select all
r_item_type $item_obstacle
- April 4th, 2012, 9:42 am
- Forum: Sandbox General Support
- Topic: push objects ingame + gravity + explosions
- Replies: 6
- Views: 1947
Re: push objects ingame + gravity + explosions
For the explosion you can add in the item .cfg for the item you want to have the explosion
Code: Select all
r_item_use kickback # /// # = 1-1000?
r_item_use radius # // # = 1-1000
- April 3rd, 2012, 1:05 pm
- Forum: Sandbox General Support
- Topic: How to script a mapmodel spawn?
- Replies: 2
- Views: 693
How to script a mapmodel spawn?
So i tried to use
then i got a message that said "operation can only be used in edit mode".. Is it possible to spawn models through scripting?
Code: Select all
r_script_signal interact [
newent mapmodel 1 0
]
- March 31st, 2012, 7:47 pm
- Forum: Forum Introductions
- Topic: sandbox not working?!
- Replies: 2
- Views: 1484
Re: sandbox not working?!
This is the wrong section to post a question in (try the support section next time) but you can open the engine by left-clicking on the sandbox launcher, or by left-clicking on one of the .bat files.. They actually state "CLICK TO START" in the file names themselves.. Welcome to the forums
- March 31st, 2012, 7:42 pm
- Forum: Sandbox General Support
- Topic: how do I make a tv that plays video?
- Replies: 4
- Views: 1258
Re: how do I make a tv that plays video?
Check the \pas\packages\tuorial texture-anim" folder.. I dont think you can add video format to a model.. But you can animate textures to do the same basic idea
- March 28th, 2012, 7:30 pm
- Forum: Sandbox General Support
- Topic: Cond questions
- Replies: 2
- Views: 643
Re: Cond questions
Cool thanks! The brackets confuse me a lot! i'll rewrite it again, and see what happens. what im trying to do is every time you "interact" it counts that number, and then after so many times (i.e 5x, 10x, 15x, etc) it sends the echo message.. big picture : items that gain "levels"...
- March 28th, 2012, 5:17 pm
- Forum: Sandbox General Support
- Topic: Cond questions
- Replies: 2
- Views: 643
Cond questions
So ive been trying to figure out how to get cond to work in a test script and im clueless at this point. Ive read the cubescript reference page, and im familiar with the "else if" statement.. Ive probably editted this script over 60 times trying to get it to work, and decided to post it he...
- March 28th, 2012, 3:28 am
- Forum: Sandbox General Support
- Topic: Adding custom variables
- Replies: 4
- Views: 1411
Re: Adding custom variables
Well i dont know... If you want to know how to add custom variables and do addition with them the code is
Code: Select all
//put in variables.cfg
var_name =(r_global_new 0)
//add to your script, trigger,etc
r_global_set $var_name (+ (r_global_get $var_name) 1)
- March 27th, 2012, 6:39 pm
- Forum: Tutorials and Resources
- Topic: The art of looting
- Replies: 5
- Views: 1730
Re: The art of looting
Check the "//papyrus" script in the rpg tutorial for a basic idea of pickup/looting.. Now imagine doing that for every "lootable" item.. Thats why no one had produced a script for it.. Why go through all that when you can wait until its fully implemented? Id have no problem writi...