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Search found 62 matches

by Sircameron
April 4th, 2012, 11:56 am
Forum: Sandbox General Support
Topic: push objects ingame + gravity + explosions
Replies: 6
Views: 1947

Re: push objects ingame + gravity + explosions

Yea sorry that was for RPG mode.. But if you're editing the .cfg file for each model there's links to the "cubescript model reference" all over the forums, and in the tutorials with a list and descriptions for each setting/command for each model format
by Sircameron
April 4th, 2012, 10:25 am
Forum: Sandbox General Support
Topic: How to script a mapmodel spawn?
Replies: 2
Views: 693

Re: How to script a mapmodel spawn?

As in

Code: Select all

 r_item_type $item_obstacle
?? I kind of understand what you mean, but im confused at the same time haha sorry
by Sircameron
April 4th, 2012, 9:42 am
Forum: Sandbox General Support
Topic: push objects ingame + gravity + explosions
Replies: 6
Views: 1947

Re: push objects ingame + gravity + explosions

For the explosion you can add

Code: Select all

r_item_use kickback # /// # = 1-1000?
r_item_use radius # // # = 1-1000
in the item .cfg for the item you want to have the explosion
by Sircameron
April 3rd, 2012, 1:05 pm
Forum: Sandbox General Support
Topic: How to script a mapmodel spawn?
Replies: 2
Views: 693

How to script a mapmodel spawn?

So i tried to use

Code: Select all

 r_script_signal interact [
newent mapmodel 1 0
]
then i got a message that said "operation can only be used in edit mode".. Is it possible to spawn models through scripting?
by Sircameron
March 31st, 2012, 7:47 pm
Forum: Forum Introductions
Topic: sandbox not working?!
Replies: 2
Views: 1484

Re: sandbox not working?!

This is the wrong section to post a question in (try the support section next time) but you can open the engine by left-clicking on the sandbox launcher, or by left-clicking on one of the .bat files.. They actually state "CLICK TO START" in the file names themselves.. Welcome to the forums
by Sircameron
March 31st, 2012, 7:42 pm
Forum: Sandbox General Support
Topic: how do I make a tv that plays video?
Replies: 4
Views: 1258

Re: how do I make a tv that plays video?

Check the \pas\packages\tuorial texture-anim" folder.. I dont think you can add video format to a model.. But you can animate textures to do the same basic idea
by Sircameron
March 28th, 2012, 7:30 pm
Forum: Sandbox General Support
Topic: Cond questions
Replies: 2
Views: 643

Re: Cond questions

Cool thanks! The brackets confuse me a lot! i'll rewrite it again, and see what happens. what im trying to do is every time you "interact" it counts that number, and then after so many times (i.e 5x, 10x, 15x, etc) it sends the echo message.. big picture : items that gain "levels"...
by Sircameron
March 28th, 2012, 5:17 pm
Forum: Sandbox General Support
Topic: Cond questions
Replies: 2
Views: 643

Cond questions

So ive been trying to figure out how to get cond to work in a test script and im clueless at this point. Ive read the cubescript reference page, and im familiar with the "else if" statement.. Ive probably editted this script over 60 times trying to get it to work, and decided to post it he...
by Sircameron
March 28th, 2012, 3:28 am
Forum: Sandbox General Support
Topic: Adding custom variables
Replies: 4
Views: 1411

Re: Adding custom variables

Well i dont know... If you want to know how to add custom variables and do addition with them the code is

Code: Select all

 //put in variables.cfg
var_name =(r_global_new 0)

//add to your script, trigger,etc
r_global_set $var_name (+ (r_global_get $var_name) 1)
by Sircameron
March 27th, 2012, 6:39 pm
Forum: Tutorials and Resources
Topic: The art of looting
Replies: 5
Views: 1730

Re: The art of looting

Check the "//papyrus" script in the rpg tutorial for a basic idea of pickup/looting.. Now imagine doing that for every "lootable" item.. Thats why no one had produced a script for it.. Why go through all that when you can wait until its fully implemented? Id have no problem writi...