easiest thing to do would be to use the heightfield mode and kind of sort of recreate the original hills the buildings were placed in.
Then just texture them with the ground's texture.
Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 702 matches
- March 10th, 2014, 8:35 am
- Forum: RPG Maker Mode
- Topic: How to edit Village map? Select ALL of a building at once
- Replies: 7
- Views: 4289
- January 14th, 2014, 8:51 am
- Forum: RPG Maker Mode
- Topic: Adding new tabs to the RPG tab button
- Replies: 1
- Views: 3075
Re: Adding new tabs to the RPG tab button
you're looking for data/rpg/ui.cfg If you want to add more bars on screen, you'd duplicate data/rpg/hud_standard - so you have your own specialised HUD - and have it display them on the HUD. I'm not sure if the locals system is up and ready for 2.8, but you'd use those to add variables like "hu...
- January 2nd, 2014, 5:24 am
- Forum: RPG Maker Mode
- Topic: Adding a start up script at the start of a new game?
- Replies: 2
- Views: 2986
Re: Adding a start up script at the start of a new game?
experimental chambers has a trigger-once trigger where the player spawns. I can think of two ways to do this in the RPG. 1. use r_sleep to load up the dialogue - use a global variable check. 2. put it in the mapscript for the first map, under the the "load" signal - this signal is only exe...
- December 17th, 2013, 9:52 pm
- Forum: Sandbox General Support
- Topic: [Solved] make: *** [client-fps] Error 1
- Replies: 2
- Views: 1671
Re: make: *** [client-fps] Error 1
The fault lies in SLD_image.
I can only surmise that you are missing libjpeg, libpng, libtif. libwebp.
I'm not sure how that's even possible, considering that the package should be pulling those in as dependencies, and that most of them should already be installed for other purposes.
I can only surmise that you are missing libjpeg, libpng, libtif. libwebp.
I'm not sure how that's even possible, considering that the package should be pulling those in as dependencies, and that most of them should already be installed for other purposes.
- December 3rd, 2013, 9:21 pm
- Forum: Sandbox In Schools
- Topic: Trouble with access at school?
- Replies: 4
- Views: 5093
Re: Trouble with access at school?
That's a user/operating system thing, so you'd talk to the tech guys. They'll probably say no, so the best alternative is probably to edit the bat files that run the different versions of sandbox. Inside the bats you should see a fragment that looks like: -qmy_stuff Have them change every instance l...
- December 3rd, 2013, 12:49 am
- Forum: Sandbox In Schools
- Topic: Trouble with access at school?
- Replies: 4
- Views: 5093
Re: Trouble with access at school?
You lack write privs to wherever you extracted the program.
Either run it as administrator or move it elsewhere, like your desktop.
Either run it as administrator or move it elsewhere, like your desktop.
- November 19th, 2013, 8:31 am
- Forum: Sandbox General Support
- Topic: help required calling functions from state fpsstate
- Replies: 2
- Views: 1647
Re: help required calling functions from state fpsstate
they should go into fps.cpp, and you'd access the fpsstate object via a fpsent object, such as player1.
- November 2nd, 2013, 10:25 pm
- Forum: Board News & Announcements
- Topic: Official Sandbox Wishlist Thread
- Replies: 50
- Views: 171682
Re: Official Sandbox Wishlist Thread
#2. reflection/refraction effects (mirrors and fractal windows come to mind) #3. angleable water (make a river flow downhill) The refraction stuff can already be done. The reflections will always be limited to envmaps though; proper reflections are so far only available on the water surfaces. This ...
- October 17th, 2013, 10:35 pm
- Forum: Donate Content To Sandbox And The Community
- Topic: Does PAS need a locomotive map model?
- Replies: 15
- Views: 7780
Re: Does PAS need a locomotive map model?
I'd recommend you read up on the Creative Commons licenses.
- October 14th, 2013, 7:11 pm
- Forum: Sandbox General Chat
- Topic: Adding seasons to sandbox?
- Replies: 2
- Views: 1861
Re: Adding seasons to sandbox?
You'll need to do some heavy scripting to accomplish any of that. the RPG side of things doesn't even have a concept of time, day, or night. day/night is obviously much easier to do in the SVN, since we have dynamic lighting there, and as for seasons, you can always swap textures around by setting u...