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Search found 702 matches

by Hirato
March 10th, 2014, 8:35 am
Forum: RPG Maker Mode
Topic: How to edit Village map? Select ALL of a building at once
Replies: 7
Views: 4289

Re: How to edit Village map? Select ALL of a building at onc

easiest thing to do would be to use the heightfield mode and kind of sort of recreate the original hills the buildings were placed in.
Then just texture them with the ground's texture.
by Hirato
January 14th, 2014, 8:51 am
Forum: RPG Maker Mode
Topic: Adding new tabs to the RPG tab button
Replies: 1
Views: 3075

Re: Adding new tabs to the RPG tab button

you're looking for data/rpg/ui.cfg If you want to add more bars on screen, you'd duplicate data/rpg/hud_standard - so you have your own specialised HUD - and have it display them on the HUD. I'm not sure if the locals system is up and ready for 2.8, but you'd use those to add variables like "hu...
by Hirato
January 2nd, 2014, 5:24 am
Forum: RPG Maker Mode
Topic: Adding a start up script at the start of a new game?
Replies: 2
Views: 2986

Re: Adding a start up script at the start of a new game?

experimental chambers has a trigger-once trigger where the player spawns. I can think of two ways to do this in the RPG. 1. use r_sleep to load up the dialogue - use a global variable check. 2. put it in the mapscript for the first map, under the the "load" signal - this signal is only exe...
by Hirato
December 17th, 2013, 9:52 pm
Forum: Sandbox General Support
Topic: [Solved] make: *** [client-fps] Error 1
Replies: 2
Views: 1671

Re: make: *** [client-fps] Error 1

The fault lies in SLD_image.

I can only surmise that you are missing libjpeg, libpng, libtif. libwebp.
I'm not sure how that's even possible, considering that the package should be pulling those in as dependencies, and that most of them should already be installed for other purposes.
by Hirato
December 3rd, 2013, 9:21 pm
Forum: Sandbox In Schools
Topic: Trouble with access at school?
Replies: 4
Views: 5093

Re: Trouble with access at school?

That's a user/operating system thing, so you'd talk to the tech guys. They'll probably say no, so the best alternative is probably to edit the bat files that run the different versions of sandbox. Inside the bats you should see a fragment that looks like: -qmy_stuff Have them change every instance l...
by Hirato
December 3rd, 2013, 12:49 am
Forum: Sandbox In Schools
Topic: Trouble with access at school?
Replies: 4
Views: 5093

Re: Trouble with access at school?

You lack write privs to wherever you extracted the program.
Either run it as administrator or move it elsewhere, like your desktop.
by Hirato
November 19th, 2013, 8:31 am
Forum: Sandbox General Support
Topic: help required calling functions from state fpsstate
Replies: 2
Views: 1647

Re: help required calling functions from state fpsstate

they should go into fps.cpp, and you'd access the fpsstate object via a fpsent object, such as player1.
by Hirato
November 2nd, 2013, 10:25 pm
Forum: Board News & Announcements
Topic: Official Sandbox Wishlist Thread
Replies: 50
Views: 171682

Re: Official Sandbox Wishlist Thread

#2. reflection/refraction effects (mirrors and fractal windows come to mind) #3. angleable water (make a river flow downhill) The refraction stuff can already be done. The reflections will always be limited to envmaps though; proper reflections are so far only available on the water surfaces. This ...
by Hirato
October 17th, 2013, 10:35 pm
Forum: Donate Content To Sandbox And The Community
Topic: Does PAS need a locomotive map model?
Replies: 15
Views: 7780

Re: Does PAS need a locomotive map model?

I'd recommend you read up on the Creative Commons licenses.
by Hirato
October 14th, 2013, 7:11 pm
Forum: Sandbox General Chat
Topic: Adding seasons to sandbox?
Replies: 2
Views: 1861

Re: Adding seasons to sandbox?

You'll need to do some heavy scripting to accomplish any of that. the RPG side of things doesn't even have a concept of time, day, or night. day/night is obviously much easier to do in the SVN, since we have dynamic lighting there, and as for seasons, you can always swap textures around by setting u...