sorry, but that's not possible yet, because he needs to be animated first.
He's a WIP
I just posted the .blend in case anyone wanted to play with him.
Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
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If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 99 matches
- August 24th, 2009, 5:20 pm
- Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
- Topic: Ogro Legionnaire ( Beau Geste hero )
- Replies: 2
- Views: 1046
- August 23rd, 2009, 6:05 pm
- Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
- Topic: Ogro Legionnaire ( Beau Geste hero )
- Replies: 2
- Views: 1046
Ogro Legionnaire ( Beau Geste hero )
Here's a variation on the old Ogro model we all know and love about 660 tris not counting any weapons or accessories I used the same rig that I'll be using for any characters I model It has a basic *censored* quick texture job http://moukotiger.googlepages.com/ogro_legionnaire_pack2b.JPG/ogro_legion...
- August 22nd, 2009, 5:26 pm
- Forum: Tutorials and Resources
- Topic: lo-poly character tool
- Replies: 9
- Views: 2404
lo-poly character tool
I found this script for Blender
It makes lo-poly human character meshes in a manner similar to MakeHuman
http://unihuman.yolasite.com/
It makes lo-poly human character meshes in a manner similar to MakeHuman
http://unihuman.yolasite.com/
- August 22nd, 2009, 3:34 pm
- Forum: Mapping Contest Archive 2010
- Topic: Platinum Arts: Sandbox Mapping Contest
- Replies: 27
- Views: 23501
Re: Platinum Arts: Sandbox Mapping Contest
I'll try to find time to make an entry.
Count me in.
I have no idea what to use as a theme though......
Count me in.
I have no idea what to use as a theme though......
- August 17th, 2009, 4:33 pm
- Forum: Sandbox General Support
- Topic: on vista it keeps crashing
- Replies: 27
- Views: 9590
Re: on vista it keeps crashing
works for me using OpenGEU ( ubuntu 8.04 based + Enlightenment desktop on old IBM workstation+nvidia fx1100 )jftasse wrote:Can anyone tell me if they tried it with a Linux system, ubuntu, fedora or opensuse?
- August 6th, 2009, 7:52 pm
- Forum: Sandbox General Chat
- Topic: looks great
- Replies: 1
- Views: 744
looks great
The work done since I've been 'away' looks great! I absolutely love the magic light/torch in the rpg game; perfect for exploring places at night and in caves ( sunken Atlantis/Lemuria? ) I hope to be able to dive back in soon. I also had an idea for lighting that probably wouldn't be practical, but ...
- July 3rd, 2009, 11:12 pm
- Forum: Sandbox General Chat
- Topic: Making models in blender
- Replies: 10
- Views: 2301
- July 1st, 2009, 5:09 pm
- Forum: Sandbox General Chat
- Topic: Feature Request
- Replies: 26
- Views: 4443
Re: Feature Request
the idea of using a 'material' to check for indoor-ness would lead to a cube having multiple materials ( for seeing if the playing is in a cave underwater )
but that might be a cool idea too if anyone ever wants to use AI_clip underwater to guide fishies, for example
but that might be a cool idea too if anyone ever wants to use AI_clip underwater to guide fishies, for example
- June 30th, 2009, 8:03 pm
- Forum: Sandbox General Chat
- Topic: Feature Request
- Replies: 26
- Views: 4443
Re: Feature Request
I have a feature request.. a way to determine if you're inside a building/cave/etc as opposed to outside maybe by periodic shooting a ray out of the top of the player's head to see if it hits a ceiling or the sky? or can this sort of thing be done already with other methods already in place..... thi...