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Re: My Cave Map

Posted: August 26th, 2011, 12:47 pm
by Runescapedj
I'll go and try to improve it ;)

Re: My Cave Map

Posted: August 26th, 2011, 3:43 pm
by kid matthew
Very nice. I hope to see you make some kind of rpg. Like a big mining accident or the cave has been filled with monsters from the deep world.

Cheers,
Matthew

Re: My Cave Map

Posted: August 26th, 2011, 6:20 pm
by chocolatepie33
@Ronnie and Arc: God, that's insane. Of course, I'm also one of the most impatient people on the planet, so that doesn't help either.

@Rune: Of course, good idea.

@KM: Wow, sounds like Lego's "Power Miners" series.

Re: My Cave Map

Posted: August 26th, 2011, 8:00 pm
by arcones
Dude.... That glass fall was epic. I mean, seriously amazing. I had to use editmode to stop myself. That was.... Dude, that was awesome x_x

20/10, and I can't wait to see more!

Re: My Cave Map

Posted: August 27th, 2011, 1:19 pm
by Runescapedj
Arc: That falling part with the glass didn't took that long to make, I used heighfieldmode, and even copy and pasted =P, glad you liked it btw, the falling part was Mike's idea btw, but first I couldn't find a good way to do it, until I thought about this =). But you don't have to stop yourself, just fall through the holes in the glass and land in the water, where a teleporter is ;)
chocolatepie33: Thanks
Matt: I won't, first of all I can't code, and the second thing is that all jumps are made for fps mode, which you can change of course, but I can't code =P. If anyone wants to use this map, just ask ;), I'll upload it to custom maps for Jumper (by Arcones), when you can upload them (custom made content) (just the jumping part)

Re: My Cave Map

Posted: August 27th, 2011, 8:42 pm
by chocolatepie33
Sounds like you're gonna have to wait until Rune can use 2.7's RPG, Matt.