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RPG Project: Reactor 17

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Re: RPG Project: Reactor 17

Post by PizzaLover101 »

looks creepy, lol about the red
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Re: RPG Project: Reactor 17

Post by cork279 »

Cool, a nice cosy crypt :lol: jk, it's creepy, and the red makes it creepier :D
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Re: RPG Project: Reactor 17

Post by Leo_V117 »

Heh, Glad you guys like the appearance. You may want to check out the first page as I updated it...

Link for the lazy people: http://www.forum.sandboxgamemaker.com/v ... =10&t=1001

And, I had a look through all my reasonably large file storage units. (anything exceeding 256mb) And I found some music I can use in R17, be it for trailers or the actual soundtrack!

I'll post these on the MODDB page.

MODDB Page: http://www.moddb.com/games/reactor-17
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Re: RPG Project: Reactor 17

Post by chocolatepie33 »

The crypt looks cool, the red just... scares me.
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Re: RPG Project: Reactor 17

Post by Bigboss »

I don't know if I said this before but I want to test this. It seems interesting. and cake is a lie.
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Re: RPG Project: Reactor 17

Post by Leo_V117 »

@CP33: There isnt much to the Crypt, just a jumping puzzle and a large amount of broken stuff and water.

@BigBoss: Heh, everyone wants to test it. Only problem is, you need the SVN to use it. And the next release isnt due for a while.

@All: News on R17 - 8/03/2011
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Re: RPG Project: Reactor 17

Post by Leo_V117 »

-Topic Bump-

We have an update on reactor 17... Head on down to MODDB to find out what...
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Re: RPG Project: Reactor 17

Post by jSoftApps »

This looks really cool! Do you need any help with it??? :mrgreen:
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Re: RPG Project: Reactor 17

Post by Leo_V117 »

I could do with a few models... And textures.
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Re: RPG Project: Reactor 17

Post by jSoftApps »

What type...
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