RPG Project: Reactor 17

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Leo_V117
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Re: RPG Project: Reactor 17

Postby Leo_V117 » April 8th, 2010, 7:14 pm

Last edited by Leo_V117 on June 10th, 2010, 9:23 am, edited 2 times in total.




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GR1M
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Re: RPG Project: Reactor 17

Postby GR1M » April 8th, 2010, 9:05 pm

I'm really excited about it!, let me know if you want me to test it before demo.

Gr1m :twisted:

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Re: RPG Project: Reactor 17

Postby Leo_V117 » April 8th, 2010, 9:42 pm

Sure thing GR1M. Its gonna be released, finished or not, on sunday.




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Re: RPG Project: Reactor 17

Postby Leo_V117 » April 14th, 2010, 8:32 am

Guess what guys. More Screenshots.

Start Point:

This is the first part you will see in the demo for the story. I made it appear like youre in a Mine shaft and the only way out is through that hole.

Checkpoint 1, or Alpha Datalus:

The first checkpoint in the demo where you get to interact with characters. It looks more like an abandoned power room without all the equipment. Alpha Datalus is based just outside the Mansion and is a highly important section of the mission.

Crypt Puzzle:

This is the area you must cross to be able to retreive the key to unlock the Mansions front door. The red light is emitted from the water and if you fall into the water below the beams, Theres a corridor at the back so you can return to the top. It looks easy but you'll be surprised. One slip and its all over. Trust me. I made it and I keep falling in, and rather than make it easier, I Make it more difficult to do.

There more coming soon, and if you think the Crypt is too dark, It has to be. Dark Secrets Lie Within.
Attachments
Crypt Puzzle.png
Checkpoint 1.png
Start Point.png
Last edited by Leo_V117 on April 16th, 2010, 9:59 am, edited 1 time in total.




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Leo_V117
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Re: RPG Project: Reactor 17

Postby Leo_V117 » April 14th, 2010, 9:40 am

Quick update on the extraction/installation method.

Windows: *.sfx, *.exe, *.zip.
Linux: *.zip
Mac: None (sorry guys) <-- under construction

Ill add more later.




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GR1M
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Re: RPG Project: Reactor 17

Postby GR1M » April 14th, 2010, 12:01 pm

Looking good :)

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Re: RPG Project: Reactor 17

Postby Leo_V117 » April 14th, 2010, 12:11 pm

Yeah. And guess what. Only a few hours until its released. But its an FPS not an RPG. And you guys are unable to use the maps in Sandbox 2.5.0, Im using Sandbox 2.5.1, But you get a little Preview of the new improved sandbox.

Too bad there isnt a countdown Image. I want to use it. T-minus 7 hours.




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GR1M
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Re: RPG Project: Reactor 17

Postby GR1M » April 14th, 2010, 12:13 pm

Why did you create it in FPS?

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Re: RPG Project: Reactor 17

Postby Leo_V117 » April 14th, 2010, 1:10 pm

I Didnt. I created it in 2.5 in RPG mode. It was supposed to be an RPG but because of the older build of the RPG Mode in the SVN my maps were useless on it. I was going to convert it into an FPS anyway. Once sandbox went "guns a blazing". Theres a list of weapons in game/fps/config_fps.cfg in the release. Check a few out in there, and maybe, make some models for it.




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Re: RPG Project: Reactor 17

Postby Leo_V117 » April 16th, 2010, 9:50 am

Ha ha ha. Silly Grim, you thought i was ditching the RPG Side. Only thing it wont have is triggers, Meaning only one level. and, its only the Map and a few characters you meet. Until triggers work in RPG Mode.





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