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RPG Project: Reactor 17

Posted: March 20th, 2010, 3:37 pm
by Leo_V117
Hey guys, Just letting you all know that, as of this month,The original plan was to make Reactor 17 as a Media Studies Practical Production, that was all ruined by CanKinder when he uploaded the Virus. Now all I want to do is make the first successful and completed RPG Project on Sandbox (besides Master Chef).

Heres a list of Features:
  • 1) Custom Soundtrack
    2) Custom HUD
    3) Custom GUI Themes
    4) Custom Inventory
    5) Custom Spells
    6) Save/Load
    7) Quicksave?
Anyone who supplies more Models will be Credited.

Reactor 17

Description:
Follow a path of Discover and Secrets as you take on the role of Leo, a mysterious character that showed up in the town of New Elizabeth without any trace of previous existence. Finding out that the town wont talk to anyone from "Dark House", Leo is classed as an outcast that only the Mayor will talk to. He takes on a mission to seek out and shut down the most powerful source of energy in the entire parallel world of Paradise, Reactor 17. Travel through dark and dangerous places ranging from Mines and Dungeons to The Abandoned Mansion and finally, Delta Labs. Meet friends along the way and trade items to achieve your goal. Keep sharp and tread lightly, for this, is hallowed ground.
Slogan:
The Truth, Is only what you believe.

Re: RPG Project: Reactor 17

Posted: March 28th, 2010, 6:10 pm
by Leo_V117
Right, this game's gonna have a similar approach as Minecraft, running through Alpha, Pre-Alpha, Beta and finally, the full release, Reactor 17 will aslo continue to be updated on an ongoing basis, and hopefully end up as part of the SVN and future releases of Sandbox. As Hirato has kindly updated RPG Mode, R17 will contain many more features that 2.5/2.6/2.6.1 didnt contain, RPG mode in 2.5 was limited to spells and items, RPG in 2.6 had implimented Save/Load, minor spells and interactive characters, although it lacked EXP and the "Playergui", and RPG in 2.6.1 lacked the same features as 2.6. The newer version (currently SVN) has the "playergui", Save/Load, Spells, Inventory, EXP and several other sweet features that R17 would benefit from.

Each release will be available as a download/expansion package for the latest release of PAS (after 2.6.1), each one replacing the existing version or creating a new directory.

NOTE: Most posts below this are outdated.

Re: RPG Project: Reactor 17

Posted: March 28th, 2010, 7:18 pm
by arcones
I will! Pretty cool man! :) :)

Keep it up!

Arc :mrgreen:

Re: RPG Project: Reactor 17

Posted: March 28th, 2010, 7:34 pm
by Leo_V117
Thanks Arcones. I advise to you guys. That you order NOW!!!

Re: RPG Project: Reactor 17

Posted: March 28th, 2010, 7:39 pm
by arcones
do I have to be a member of your forum? and how many limited additions are there? and will I get all the diff characters if I ask for them all?

Sorry about the questions... :oops: :roll:

Re: RPG Project: Reactor 17

Posted: March 28th, 2010, 7:53 pm
by Leo_V117
With that code i gave you, you only get one. But thats the assassins pack, you dont need to be a member, just fill out the form. When you select "all" I know which packs to give you.

Re: RPG Project: Reactor 17

Posted: March 28th, 2010, 10:02 pm
by Leo_V117
Screenshots here:
Control Panel.png
[/size]
Dark Fusion Core.png
[/size]
Inaccessible Elevator.png
[/size]
Theres more to come people. this is just the few in the finished areas.

Re: RPG Project: Reactor 17

Posted: March 29th, 2010, 8:15 am
by arcones
Looks pretty cool! Kinda like an underground laboratory!

Oh, wait... it is, isn't it? :oops:
:lol: :lol:

Re: RPG Project: Reactor 17

Posted: March 29th, 2010, 10:13 am
by Leo_V117
Yeah it is. Youll never guess what the labs underneath though. Think Resident Evil Deadly Silence.

Re: RPG Project: Reactor 17

Posted: March 29th, 2010, 10:45 am
by arcones
Oooh, something creepy?

O.o... :P