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Platinum Arts Sandbox - Free 3D Game Maker Forum • Chest Collector - Page 3
Page 3 of 19

Re: Chest Collector

Posted: August 4th, 2010, 2:20 pm
by Cankinder
you get the name i have say? Thanks!
If you like use it :D
Thanks! can i help in your project?
im my game project but i can help you too
-Victor The Cankinder

Re: Chest Collector

Posted: August 4th, 2010, 4:36 pm
by chocolatepie33
I'm talking about the chest model. Are you using Ahab's? or a different one?

Re: Chest Collector

Posted: August 4th, 2010, 5:05 pm
by PizzaLover101
Oh, yeah, ahab's models thingy

And Cankinder, sure, just look at the below post I

Re: Chest Collector

Posted: August 4th, 2010, 5:14 pm
by chocolatepie33
yeah, I'll help too, this seems like a really easy thing to do.

So, any rules, etc? E.G.: size 10-12 maps, using ahab's model, that kinda stuff.

Are you using the SVN? or regular ol' 2.5?

Re: Chest Collector

Posted: August 4th, 2010, 5:18 pm
by PizzaLover101
regular, map size doesn't matter, Just make a spawn, and a path that leads to everything, then make maps to teleport to, for instance, you walk up to a house, Guy: Wanna go in my House? You: Sure, you teleport to the house. If you don't know how to do the scripting, I can do it for you...........and that's about it! Oh, use the ahab trunk, set the trigger type to 12 and the level to 99 :P
(this goes for any one who wants to help :P)

Re: Chest Collector

Posted: August 4th, 2010, 5:20 pm
by chocolatepie33
OK, looking @ your site, do I choose "apply here" or the "Members Area - sign in/register" to join?

EDIT: I just tryed to download the maps, but I have to cancel. Then I realized you put THE WHOLE SANDBOX FILE IN IT! :o
What's with that?

Re: Chest Collector

Posted: August 4th, 2010, 6:44 pm
by PizzaLover101
yeah, I have no idea how to actually make an application for my game :O So, just download it and select enterence (anyways, look at the poll)

Re: Chest Collector

Posted: August 4th, 2010, 7:00 pm
by chocolatepie33
The maps are just regular maps, right? Then just distribute the ogz, and art-cfg files. and regular cfg files. what I do is I make a test name, then on the final map version, i save it as a different name (the final name.)

Re: Chest Collector

Posted: August 4th, 2010, 7:32 pm
by PizzaLover101
or you could save it:
/savemap mapname

or you could save it to a folder

/savemap foldername/mapname

Re: Chest Collector

Posted: August 4th, 2010, 7:53 pm
by chocolatepie33
that second command is new. Where'd you find it?
Also, what do I do on your site?