Revelade Revolution - Zombie Survival

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Should guns have a reticle to help aim?

Yes
2
15%
Yes, with zoom (weapon sights)
3
23%
No, replace it with zoom (weapon sights)
6
46%
No (for realism)
2
15%
 
Total votes: 13

arcones
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Re: Revelade Revolution - Zombie Survival

Postby arcones » November 27th, 2011, 5:12 pm

Welcome TheIntercooler! (Mind if I call you TI?)

Glad to see this project continued, and I hope that you are able to add your ideas to the game! Look forward to seeing more of this project ;D

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Re: Revelade Revolution - Zombie Survival

Postby TheIntercooler » November 29th, 2011, 7:08 pm


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cork279
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Re: Revelade Revolution - Zombie Survival

Postby cork279 » November 30th, 2011, 10:37 am

Sorry about taking so long :P
Sent you a message about it at theintercooler.com

Vote for RR at Indie of the year 2011:
http://www.indiedb.com/games/revelade-revolution :D

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Re: Revelade Revolution - Zombie Survival

Postby chocolatepie33 » December 2nd, 2011, 8:37 pm

just voted :)

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Re: Revelade Revolution - Zombie Survival

Postby TheIntercooler » December 30th, 2011, 10:24 am

The games coming along nicely.

Added:

Added a few new car models, a hummer and a jeep.
Smooth zoom
Re-skinned all ammo and health pickups
Added various signs and objects to add detail to the game
Added multi-player option to the game (have to adjust master server list)

Fixed:

Fixed sniper rifle and rocket launcher glitch
Fixed no texture error
Blocked off buildings that aren't complete


What is needed:
Someone to go over the code for me to clean out anything that is not being used in order to make adding and fixing issues a bit less of an issue.
I'm also looking for someone to animate throwing grenades so I can change out the grenade launcher for hand thrown instead

Pics and more on our ModDB site or TheIntercooler.com

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Re: Revelade Revolution - Zombie Survival

Postby arcones » December 31st, 2011, 1:03 pm

I've seen the work TI and it's fantastic!

How is the alpha going to be tested? With a closed group? And if so, can we ask to participate?
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Re: Revelade Revolution - Zombie Survival

Postby TheIntercooler » December 31st, 2011, 2:44 pm


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Re: Revelade Revolution - Zombie Survival

Postby TheIntercooler » January 3rd, 2012, 4:32 pm

For those interested in alpha testing http://sourceforge.net/projects/rrevolution/

If anyone would be kind enough to help me spice up the menu.cfg I'd appreciate it! It just looks a bit bland and too flat.

Id really like to get my tips.cfg to load on the screen properly.

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Re: Revelade Revolution - Zombie Survival

Postby TheIntercooler » January 7th, 2012, 2:39 pm

We at TheIntercooler Games have recently hit a point in our game development that we could use a hand. We have come a long way over the last few months and interest in this project has really taken off.

With that in mind we are looking for a few good people to join our team and help with taking this game to the next level. All positions are listed below, if interested email us @ admin@theintercooler(dot)com

Coder(s):
We are looking for someone(s) that is familiar with the Cube 2 engine and is able to add and remove things easily. We are looking for someone to rework the main menu a bit as well as add some other features to really update the overall feel of the default engine.

Modeler(s):
We are looking for someone(s) that is interested in making new weapons as well as more zombie models for the game. Re-skinning is ok as well, as long as the models still function as expected to.

The game runs of Quake 2 and Quake 3 models .md2 and .md3 as well as a few others but those are the biggest types being used. Any familiarity with these model types is a plus.

Overall this is a great project to get being, with over 20k views to our pages and 140+ followers this game has already shown its potential and We'd love to have you along for the ride.

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Re: Revelade Revolution - Zombie Survival

Postby InHumanUnit » January 16th, 2012, 10:59 am

Hello chap, I'd be willing to Model and Texture 'em for you, But, due to some constraints, I won't be able to right now.
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