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In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Moving Walkway: Accomplished with Geometry.
Re: Moving Walkway: Accomplished with Geometry.
cunfuzzled - how does that work? I'm still using sandbox 2.5 - is that why I havnt a clue how to do this? or am I just really far behind people lol
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
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Re: Moving Walkway: Accomplished with Geometry.
Don't worry, I'm also stuck with 2.5.
Julius wrote:Contribute to http://www.opengameart.org NOW!
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Re: Moving Walkway: Accomplished with Geometry.
Leo- ive looked about a bit, and I still dont get how what you said there works... could you help me?
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
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Re: Moving Walkway: Accomplished with Geometry.
Firstly... Save that image as a PDF or Jpeg, Place it in "packages/leotextures/dev/" ensure the image name stays as "dev-texture-circle" as to avoid confusion... now... at the bottom of... Look... you know what? Here!
Download the texture files... Here
Create a new folder called "leotextures" and place the "dev" folder and all its contents in there. Then in "data/default_map_settings.cfg" add this at the bottom: Save it, and run sandbox. Simple!
Download the texture files... Here
Create a new folder called "leotextures" and place the "dev" folder and all its contents in there. Then in "data/default_map_settings.cfg" add this at the bottom:
Code: Select all
exec "packages/leotextures/dev/package.cfg"
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Re: Moving Walkway: Accomplished with Geometry.
Hey - thanks for coming back to me leo - I got all that done - but surely its just a texture??? I dont get how you actually make circles with it :s sorry for being slow lol
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
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Re: Moving Walkway: Accomplished with Geometry.
This was actually a glitch i found with the geometry. You see i had this "Ring made out of geometry" and when i copied and pasted them close to each other the geometry would intertwine and deform and if i made a long line like you see in the image and stand on it the sandbox engine would think I'm basically sliding down a sloped surface, If that makes since.
Want a user bar like this one? PM Leo
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Re: Moving Walkway: Accomplished with Geometry.
The texture I designed would aide you with the construction of a circle. All you need to do is put an angle of about 45º all the way around the inside of the circle, this wouldcreate the "movement" effect, you could try making a square of "No-clip" material around the inner edges of the tunnel with the outside remaining as "clip" as to prevent the player from accidentally beng dropped out of the tunnel. As yet... I havent quite figured out how to create an inner circle template for sandbox, I'll work on that soon though.
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Re: Moving Walkway: Accomplished with Geometry.
this is bouncing back between 2 different things... whoa
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
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Re: Moving Walkway: Accomplished with Geometry.
How so? Both topics tie into each other.
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Re: Moving Walkway: Accomplished with Geometry.
Wait.....This is just magical textures?