Page 1 of 4
Moving Walkway: Accomplished with Geometry.
Posted: November 2nd, 2010, 4:54 pm
by GR1M
Just climb the stairs and watch as your character begins to move without the use of ints.
Re: Moving Walkway: Accomplished with Geometry.
Posted: November 2nd, 2010, 7:15 pm
by chocolatepie33
wow, this looks weird...
what're "ints"?
Maybe you should make a tutorial on making curves like that. That's pretty good. The Cube2 video Hirato put up is kinda hard to learn from.
EDIT: What version of Sandbox did you use to make this?
Re: Moving Walkway: Accomplished with Geometry.
Posted: November 30th, 2010, 9:28 pm
by kid matthew
I dont under stand how this works Gr1m please Explain. I have something simular you can slide on mine like ice. =]
Re: Moving Walkway: Accomplished with Geometry.
Posted: December 21st, 2010, 12:23 pm
by Leo_V117
Nice work Gr1m... I like it!
Re: Moving Walkway: Accomplished with Geometry.
Posted: January 9th, 2011, 8:03 am
by PVince81
It seems it uses a series of mini-slopes in the tunnel, the player slides against them which makes it go forward.
Re: Moving Walkway: Accomplished with Geometry.
Posted: January 9th, 2011, 8:17 am
by owenisred
SomeonE needs to exlain this right now
Re: Moving Walkway: Accomplished with Geometry.
Posted: January 9th, 2011, 8:22 am
by owenisred
@ cp wait theres no tutorial for curves!?! I'm on it! Lol
Re: Moving Walkway: Accomplished with Geometry.
Posted: January 9th, 2011, 10:18 am
by PizzaLover101
lol, i figured that out long ago (both how to walk and no slopes!!!)
Re: Moving Walkway: Accomplished with Geometry.
Posted: January 9th, 2011, 5:28 pm
by chocolatepie33
owenisred wrote:@ cp wait theres no tutorial for curves!?! I'm on it! Lol
there is, but I don't understand it, it's here:
Offtools' video on circles
I can see how it works, I just can't seem to do it.
Re: Moving Walkway: Accomplished with Geometry.
Posted: January 10th, 2011, 9:29 am
by Leo_V117
Why use a tutorial when you can use an image?

- Dev-Texture Guide: Circle.
Download that and add it to your "default_map_settings.cfg". Simples!