cool spell
Posted: December 29th, 2010, 3:48 pm
spawn_reaper = [
r_type $ENT_SPELL
r_icon losehealth
r_description "steels targets soul"
r_name "reaper"
r_spell_gravity 60
r_spell_cost 0
r_spell_range 40
r_spell_effect 5
r_addeffect $STATUS_HEALTH -10 1000 $ATTACK_MAGIC
r_addeffect $STATUS_HEALTH -50 2000 (| $ATTACK_FIRE $ATTACK_EARTH $ATTACK_SLASHING)
r_addeffect $STATUS_DEATH
r_interact [
r_select $rpginteract
r_pickup $rpgself
]
]
then in projectile area place
r_proj_new //5
r_proj_projpart ( $PART_WATER $PART_SMOKE $PART_STEAM $PART_LIGHTNING $PART_SNOW)
r_proj_projsize 30
r_proj_projcol 0x222222
r_proj_basevel 200
r_proj_trailsize 2.5
r_proj_deathpart $PART_EDIT
r_proj_deathpartcol 0x3F8FFF
r_proj_deathfade 1000
r_proj_gravity -400
r_proj_deathdecal 2
r_proj_kickback 1000
r_proj_deathpartsize 2
r_type $ENT_SPELL
r_icon losehealth
r_description "steels targets soul"
r_name "reaper"
r_spell_gravity 60
r_spell_cost 0
r_spell_range 40
r_spell_effect 5
r_addeffect $STATUS_HEALTH -10 1000 $ATTACK_MAGIC
r_addeffect $STATUS_HEALTH -50 2000 (| $ATTACK_FIRE $ATTACK_EARTH $ATTACK_SLASHING)
r_addeffect $STATUS_DEATH
r_interact [
r_select $rpginteract
r_pickup $rpgself
]
]
then in projectile area place
r_proj_new //5
r_proj_projpart ( $PART_WATER $PART_SMOKE $PART_STEAM $PART_LIGHTNING $PART_SNOW)
r_proj_projsize 30
r_proj_projcol 0x222222
r_proj_basevel 200
r_proj_trailsize 2.5
r_proj_deathpart $PART_EDIT
r_proj_deathpartcol 0x3F8FFF
r_proj_deathfade 1000
r_proj_gravity -400
r_proj_deathdecal 2
r_proj_kickback 1000
r_proj_deathpartsize 2