Moonvalley - RPG

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wildflower
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Moonvalley - RPG

Postby wildflower » August 28th, 2011, 12:16 pm

Download alpha3 here http://www.moddb.com/downloads/moonvalley-alpha3

As a student at Moonvalley Academy, you are sent to Riverside to help document the coming total solar eclipse. On your way you'll meet zombies, talking animals and of course... no rpg would be complete without rats.

What really happened during the last total solar eclipse, and is history doomed to repeat itself? To answer to these questions, you must venture deep inside the caves beneath Riverside, and face the horrors of the past.

The main story are divided into four chapters, chapter one is almost complete and chapter two is on the way.

Moonvalley is build using PlatinumArts Sandbox (PAS), but it's a separate game that does not require PAS to be installed.
So far the game is a one-person project, but I would not have been able to do it without the help of Hirato and everyone else at the PAS forum.

If you want a fully functioning game, I suggest you at least wait until a beta arrives, the alpha-releases are playable but most likely unstable.
The game have currently only been tested in Linux, but it should run on both Win and Mac. If you have problems installing and/or running the game, please contact me here or in the comment section at ModDB.
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Last edited by wildflower on January 30th, 2012, 10:26 pm, edited 5 times in total.

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Runescapedj
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Re: RPG (don't have a name yet)

Postby Runescapedj » August 28th, 2011, 3:57 pm

I like it, will there be a beta?

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Re: RPG (don't have a name yet)

Postby chocolatepie33 » August 28th, 2011, 5:25 pm

I gotta agree with Rune, that's some great work there.
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BlackGulf
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Re: RPG (don't have a name yet)

Postby BlackGulf » August 28th, 2011, 5:47 pm

yeah good job its better than anything i can do
Last edited by BlackGulf on October 12th, 2011, 6:59 am, edited 1 time in total.
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wildflower
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Re: RPG (don't have a name yet)

Postby wildflower » August 28th, 2011, 6:06 pm

Thanks :D

I have some problems with switches and ai, but I'll make it available as soon as it's playable.

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Runescapedj
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Re: RPG (don't have a name yet)

Postby Runescapedj » August 29th, 2011, 1:45 pm

I wish you good luck on it, I have switches in my cave map btw, you might want to see those ;)

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Re: RPG (don't have a name yet)

Postby Vindecaid » August 29th, 2011, 1:59 pm

Looks wonderful, I eagerly anticipate more in the upcoming months.

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Runescapedj
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Re: RPG (don't have a name yet)

Postby Runescapedj » August 29th, 2011, 2:12 pm

Although the skybox looks good, you might want to make the mountains with geometry instead (so you can't fall of the end of the map, but you will have a natural barrier instead

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Re: RPG (don't have a name yet)

Postby chocolatepie33 » August 29th, 2011, 4:21 pm

wait... is that a custom skybox?
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kid matthew
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Re: RPG (don't have a name yet)

Postby kid matthew » August 29th, 2011, 4:35 pm

No its not a custom Skybox. It's in the default list. Looks Really good so man, Keep up the good progress, and work.

Cheers,
Matthew
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