Maps: Music: Models: Scripts: Other:
Visit the company website: (In progress (Expected to be released in two weeks :uber:) )
Visit the company page on ModDB: Vulcanis Entertainment
java.x.beast wrote: I got them moves like JAGger!!!
I almost never hear him talk about ANYTHING on IRC. Let alone a book.
Age of Darkness
Maps: Music: Models: Scripts: Other:
Visit the company website: (In progress (Expected to be released in two weeks :uber:) )
Visit the company page on ModDB: Vulcanis Entertainment
java.x.beast wrote: I got them moves like JAGger!!!
These are lovely and very easy to use, if you want to use them in your
levels you can download them from the "Content" board where I uploaded
them for you. Have fun~
Always~
I put time in a bottle ... just saying )
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I would like to get some help with this "hero" project, I have the model made and fully animated in Milkshape (I didn't think many of you use Maya) and I would like to work with one of you that have successfully used animated character models in your games. Basically I need to get this model in a format that will work in Sandbox so it can be controlled and create a .qc file that I can re-use in order to build a workflow that is productive. Mdl formats are old and a little tricky to use, I'm suprised Sandbox doesn't use .b3d or 3ds for character models as fast as the engine is.
Anyone want to do this with me?
Always~
I put time in a bottle ... just saying )
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arcones wrote:If I could I would. I'm currently however learning my way around modelling in general and taking a look at Sculptris, so unfortunately, I can't.
There might be a couple of others who could do it (owenisred for one).
its the thought that counts Arcones , I'll post this on the support board, maybe more people will see it that way,
Always~
I put time in a bottle ... just saying )
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