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WITCHGATE

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Eagle
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Re: WITCHGATE

Post by Eagle »

arcones wrote:She already works in the game development community as a pro ;D
Yes, but it's not "fun" like this ;) and thank you all for such nice comments, you make me blush :oops: <giggles>

Always~
I put time in a bottle ... just saying :))
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chocolatepie33
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Re: WITCHGATE

Post by chocolatepie33 »

*falls over and dies of an awesome-attack*

THAT is by far the best work I know I've ever seen made with Sandbox. At this rate, Mike's gonna have to let you co-author his book on using Sandbox.
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Eagle
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Re: WITCHGATE

Post by Eagle »

chocolatepie33 wrote:*falls over and dies of an awesome-attack*

THAT is by far the best work I know I've ever seen made with Sandbox. At this rate, Mike's gonna have to let you co-author his book on using Sandbox.
LOL, That would be Cool, :D

Always~
I put time in a bottle ... just saying :))
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java.x.beast
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Re: WITCHGATE

Post by java.x.beast »

Mike is writing a book on PAS? 0_0
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kid matthew
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Re: WITCHGATE

Post by kid matthew »

Pay attention my friend, he talk's about it in the irc.

Cheers,
Matthew
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3
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Re: WITCHGATE

Post by java.x.beast »

I almost never hear him talk about ANYTHING on IRC. Let alone a book.
Age of Darkness
Maps: Image
Music: Image
Models: Image
Scripts: Image
Other: Image
Visit the company website: (In progress (Expected to be released in two weeks :uber:) 8-) :D 8-) )
Visit the company page on ModDB: Vulcanis Entertainment
java.x.beast wrote: I got them moves like JAGger!!!
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Eagle
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Re: WITCHGATE

Post by Eagle »

Tree's and Flowers~ :)
Image
These are lovely and very easy to use, if you want to use them in your
levels you can download them from the "Content" board where I uploaded
them for you. Have fun~

Always~
I put time in a bottle ... just saying :))
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Eagle
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Re: WITCHGATE

Post by Eagle »

Hero model;
Image

I would like to get some help with this "hero" project, I have the model made and fully animated in Milkshape (I didn't think many of you use Maya) and I would like to work with one of you that have successfully used animated character models in your games. Basically I need to get this model in a format that will work in Sandbox so it can be controlled and create a .qc file that I can re-use in order to build a workflow that is productive. Mdl formats are old and a little tricky to use, I'm suprised Sandbox doesn't use .b3d or 3ds for character models as fast as the engine is.

Anyone want to do this with me?

Always~
I put time in a bottle ... just saying :))
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arcones
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Re: WITCHGATE

Post by arcones »

If I could I would. I'm currently however learning my way around modelling in general and taking a look at Sculptris, so unfortunately, I can't.

There might be a couple of others who could do it (owenisred for one).
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Eagle
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Re: WITCHGATE

Post by Eagle »

arcones wrote:If I could I would. I'm currently however learning my way around modelling in general and taking a look at Sculptris, so unfortunately, I can't.

There might be a couple of others who could do it (owenisred for one).
its the thought that counts Arcones :lol: , I'll post this on the support board, maybe more people will see it that way, :)

Always~
I put time in a bottle ... just saying :))
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