@arc: have you seen owen recently? I thought not.
@eagle: I answered on your other post, along with captain ahab (who made the incredible train models and map).
Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
WITCHGATE
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Re: WITCHGATE
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
- Leo_V117
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Re: WITCHGATE
Eagle, I use Maya and 3Ds Max, along with Mudbox. You can drop it into Blender and use eihruls IQM (Inter Quake Model) format exporter (That sandbox uses EXACTLY like MD5)Eagle wrote:Hero model;
I would like to get some help with this "hero" project, I have the model made and fully animated in Milkshape (I didn't think many of you use Maya) and I would like to work with one of you that have successfully used animated character models in your games. Basically I need to get this model in a format that will work in Sandbox so it can be controlled and create a .qc file that I can re-use in order to build a workflow that is productive. Mdl formats are old and a little tricky to use, I'm suprised Sandbox doesn't use .b3d or 3ds for character models as fast as the engine is.
Anyone want to do this with me?
Always~
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Re: WITCHGATE
@Leo: I know PAS uses it exactly like MD5, but with MD5, there's the whole lotta MD5mesh and MD5anim files... I don't think IQM has that.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!