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[RPG] Reactor 17 Reference - Never Lose Hope Hospital
- Leo_V117
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[RPG] Reactor 17 Reference - Never Lose Hope Hospital
OLD:
Yeah, I was ill during the contest... So I couldnt enter. However, I've been working on a map, and at the moment... Its a little bare because I'm working on the textures. However, I do have something to show... I managed to set up a rather nice skybox and cloudlayer, heres a screenshot:
I still have a long way to come, but... I'll add more screenshots as I get further.
NEW:
Okay, that was the old reason for making this. Now, I should explain... Since I started this topic, I came accross a problem; I didn't want to lose focus on Reactor 17 whilst I developed this. So, to solve this problem. I decided to tie this into Reactor 17 through a series of references in-game. These would include the "Never Lose Hope Hospital" logo on the side of an ambulance in a pile-up in one of the chapters in R17. Another would be the phrase: "NLH Incedent", "Never Lose Hope" and "Never Hope". These phrases will make more sense in the future. A chapter from NLHH will be available in the Demo for R17.
<add more later, for now... sleep>
Yeah, I was ill during the contest... So I couldnt enter. However, I've been working on a map, and at the moment... Its a little bare because I'm working on the textures. However, I do have something to show... I managed to set up a rather nice skybox and cloudlayer, heres a screenshot:
I still have a long way to come, but... I'll add more screenshots as I get further.
NEW:
Okay, that was the old reason for making this. Now, I should explain... Since I started this topic, I came accross a problem; I didn't want to lose focus on Reactor 17 whilst I developed this. So, to solve this problem. I decided to tie this into Reactor 17 through a series of references in-game. These would include the "Never Lose Hope Hospital" logo on the side of an ambulance in a pile-up in one of the chapters in R17. Another would be the phrase: "NLH Incedent", "Never Lose Hope" and "Never Hope". These phrases will make more sense in the future. A chapter from NLHH will be available in the Demo for R17.
<add more later, for now... sleep>
Last edited by Leo_V117 on November 2nd, 2011, 6:20 pm, edited 1 time in total.
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Re: Never Lose Hope Hospital - Leo_V117's LATE Halloween Ent
That's super gorgeous Leo! And do I detect a bit of Left 4 Dead's "Mercy Hospital" going on?
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- kddekadenz
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Re: Never Lose Hope Hospital - Leo_V117's LATE Halloween Ent
The cloudlayer truly is nice
Do you are gonna to contribute it?
Do you are gonna to contribute it?
Kelgar is an advanced RPG beeing developed in Sandbox
- Leo_V117
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Re: Never Lose Hope Hospital - Leo_V117's LATE Halloween Ent
Haha, thank you. And no, it isnt. Close though.arcones wrote:That's super gorgeous Leo! And do I detect a bit of Left 4 Dead's "Mercy Hospital" going on?
Yeah, once the map(s) are complete. Plus all the models, if I can.kddekadenz wrote:The cloudlayer truly is nice
Do you are gonna to contribute it?
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Re: Never Lose Hope Hospital - Leo_V117's LATE Halloween Ent
nice work Leo!
I put time in a bottle ... just saying )
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- Leo_V117
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- Joined: February 16th, 2010, 8:00 pm
- Name: Leo
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Re: Never Lose Hope Hospital - Leo_V117's LATE Halloween Ent
Thanks Eagle!
Heres some Models too: Now that I got 3Ds Max 2012 working, everything will be a breeze.
I'm unsure whether or not I should do this in RPG or FPS, RPG would allow weapons, which would be pretty awesome for the map/mod. The one thing I'll add guns to. I could add a flashlight too, wich would work rather nicely. Enemies will attack when I want them to. Other NPC's will interact how I want them to. FPS is a little harder... I'll let you guys decide.
Heres some Models too: Now that I got 3Ds Max 2012 working, everything will be a breeze.
I'm unsure whether or not I should do this in RPG or FPS, RPG would allow weapons, which would be pretty awesome for the map/mod. The one thing I'll add guns to. I could add a flashlight too, wich would work rather nicely. Enemies will attack when I want them to. Other NPC's will interact how I want them to. FPS is a little harder... I'll let you guys decide.
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Re: Never Lose Hope Hospital - Leo_V117's LATE Halloween Ent
RPG. Simply because that seems to be the way things are going. Or make this with Cube 2. But I say RPG.
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- Leo_V117
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Re: Never Lose Hope Hospital - Leo_V117's LATE Halloween Ent
RPG It is... Thanks Arcones.arcones wrote:RPG. Simply because that seems to be the way things are going. Or make this with Cube 2. But I say RPG.
I'll work on some models today in college, if I can, that is. Most likely. I dont think 3Ds Max in COllege does the SMD Import thing though. I'll have to load the plugin from home.
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Re: [RPG] Reactor 17 Reference - Never Lose Hope Hospital
Well, I kinda expected the R17 plugin from the beginning
But I look forward to this. Say, shouldn't you just link the R17 page to this or vice versa? I mean, it's R17 now, not it separate game/map. Just an idea ;D
But I look forward to this. Say, shouldn't you just link the R17 page to this or vice versa? I mean, it's R17 now, not it separate game/map. Just an idea ;D
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Re: Never Lose Hope Hospital - Leo_V117's LATE Halloween Ent
I must wholeheartedly agree with that.kddekadenz wrote:The cloudlayer truly is nice
Do you are gonna to contribute it?
Also, what do you mean by SMD import? plan on borrowing some models?
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