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SINK - Underwater Adventure

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SINK - Underwater Adventure

Post by cork279 »

I didn't leave Sandbox very long... I have a new project!
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I've only just started making this, so expect the maps to look dull or empty :P
Travel across vast undersea deserts. Find undersea cities. Complete difficult challenges. SINK is my newest project, which I recently begun. The whole game, apart from the very opening, is based underwater. We are planning non-linear gameplay, to make an expansive role-playing adventure game.

Screenshots:
http://media.moddb.com/images/games/1/1 ... 326559.png
http://media.moddb.com/images/games/1/1 ... 4702.1.png
http://media.moddb.com/images/games/1/1 ... 493952.png
HUD:
screenshot_32363.png
screenshot_85695.png
screenshot_61743.png
My latest track: Odyssey

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Re: SINK - Underwater Adventure

Post by cork279 »

Update - Finished Track 01:
http://www.moddb.com/games/sink/videos/sink-track-01 :D
^ It may not show up yet, if the game is still being authorised.
My latest track: Odyssey

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Re: SINK - Underwater Adventure

Post by arcones »

Looks awesome! I had an idea similar to this a while back....

Just a tip: The second pic is a bit redundant. The loading bar says "Loading..." even though right above it is the loading notification. You might want to change that.
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Re: SINK - Underwater Adventure

Post by cork279 »

Thanks for the tip :)
Do you know how to remove the text above the loading bar (cause I prefer the word on my loading bar :D )?
My latest track: Odyssey

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Re: SINK - Underwater Adventure

Post by arcones »

Nope, but I'd assume it'd be in the menus.cfg

I'm not 100 percent sure though, it's a guess.
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Re: SINK - Underwater Adventure

Post by cork279 »

I cancelled this game, cause there were a number of difficulties. I thought I should make another Sandbox game called sketch, then I thought "I start way too many Sandbox projects", then I cancelled that one too, after 1 hour of production, then I thought, "stuff that, I'll spend the rest of 2012 learning to program". I think that's the best way to spend my time, rather than starting and stopping Sandbox projects...

Thus I bought a book on Microsoft XNA, as well as another on Java for beginners...

...obviously I'll still be making music, and helping with other peoples projects as I already was :D
My latest track: Odyssey

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Re: SINK - Underwater Adventure

Post by kddekadenz »

Do you plan on learning C++, too?
I always wanted to do something with Java, but I did not more then a simple program :oops:

It's very good that you still continue helping me with Kelgar :)
Maybe you can do some code for it as practice/to learn to solve problems?
Kelgar is an advanced RPG beeing developed in Sandbox
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Re: SINK - Underwater Adventure

Post by cork279 »

I might learn C++, but I don't want to learn too many programming languages at once, might get confusing :?
I'll decide... at some point. There are too many programming languages, it's difficult to choose which to learn. I'd probably go for either Java, python, C++, C# (I've already practiced quite a bit of this) - (not all of them, obviously)
Microsoft XNA uses C# as far as I'm aware. So right now I'll be practicing C# some more and Java.
My latest track: Odyssey

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Re: SINK - Underwater Adventure

Post by jSoftApps »

may warn you that XNA game studio is one of the hardest programs you will find. C# (in my opinion) is a rather tricky language, but you can do really amazing things with it. I would try to learn C# if I were you because it is a very powerful language (nowhere near as powerful as C++ but much easier)
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Re: SINK - Underwater Adventure

Post by cork279 »

Mhm. I've done various small things in C# already. One example, is a web browser I made in C#; http://sourceforge.net/projects/elementbrowser/
I need a lot more practice though...
My latest track: Odyssey

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