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Re: RPG Project *TGC* (The Golden Coin)
Posted: June 12th, 2010, 1:34 am
by GR1M
Well schools alwase first

Re: RPG Project *TGC* (The Golden Coin)
Posted: June 13th, 2010, 9:20 am
by Runescapedj
really? not for me

Re: RPG Project *TGC* (The Golden Coin)
Posted: June 28th, 2010, 5:30 pm
by damiandj
I'm happy to annunce that I'm working again on TGC. I hope that version 0.400 will let you fall from your chair
I've sucessful ported TGC to the new rpg mode of Hirato(currently under development but I can update the engine now easy when a new revision comes out).
So let me explain some of the new features that I'm currently working at:
- TGC will become a COMPLETELY new world on an island. I will port only some of the dungeon parts to the new world. So the first dungeon will be the half size of that from v0.300. The name of the island is
Delecia and it will be a lot smaller then the current world, so I can complete the game one day

. But also it requires minor hardware effort.

- there will be FULL, yes FULL savegame support for v0.400!!!

You will be easly able to transport your savegame to another pc. But there will be only one savegame. That means that if you start
a new game, then you must delete the previous save. I'm sorry for this but it makes the things A LOT LOT LOT easier
- I don't know if anyone knows that sandbox will support cutscene with the engine. Yeah, I'm also planning CUTSCENES
- Monsters, I think it's really time to implement monsters and with the new mode of Hirato and my skills I will implement something
Thant's enough for the moment....what do you think guys?? Do you have suggestions???
Nearly 5000 visits, a new RECORD!!!
EDIT: uuuuupsss, I forgot to mention the day/night cycle of the island

hihihihi
Re: RPG Project *TGC* (The Golden Coin)
Posted: June 28th, 2010, 5:36 pm
by arcones
Re: RPG Project *TGC* (The Golden Coin)
Posted: June 28th, 2010, 9:03 pm
by Leo_V117
Saves work in the RPG Mode for Sandbox anyway... and I think the minimaps are automatically generated...
Re: RPG Project *TGC* (The Golden Coin)
Posted: June 29th, 2010, 2:53 am
by Runescapedj
I hope this game won't crash my pc...
Re: RPG Project *TGC* (The Golden Coin)
Posted: June 29th, 2010, 5:05 am
by damiandj
Leo_V117 wrote:Saves work in the RPG Mode for Sandbox anyway... and I think the minimaps are automatically generated...
There you can only save the RPG aspects that Hirato has implemented....I can save every variable!!!!!
simple example:
apple = [0];
apple = [5];
apple_SAVE; //saves apple variable 5 with a codification(so that anyone can't mod it to cheat, for example: 5 = G63R2UZ)
apple_RESET; //sets apple again to 0
apple_LOAD; //loads apple = [5] from the codification
that's a lot much different from what Hirato made. He made the possibility to save only the things that he has implemented. For example the level of the player, or checkpoints, factions, but you can't save everything that you want

such as invented variables

Re: RPG Project *TGC* (The Golden Coin)
Posted: June 29th, 2010, 8:27 am
by arcones
Leo...... Are you thinking what I'm thinking?
Key word there:
damiandj wrote:codification(so that anyone can't mod it to cheat, for example: 5 = G63R2UZ)

Re: RPG Project *TGC* (The Golden Coin)
Posted: June 29th, 2010, 10:02 am
by GR1M
I'm wondering how you can implement day/night cycle? I know another cube 2 mod has done it.
Re: RPG Project *TGC* (The Golden Coin)
Posted: June 29th, 2010, 10:39 am
by damiandj
GR1M wrote:I'm wondering how you can implement day/night cycle? I know another cube 2 mod has done it.
Hihi, you will see....

The only bad thing is that v0.400 will become a bigger size. Around 200 Mb.....if not even more
