kddekadenz wrote:Xuz99 wrote:I see what you are saying but my biggest problem with Sandbox is the lack of tutorials I wouldn’t mind making this map in to a full game if I knew how and there’s not a lot of backing in the ways of tutorials here on the wiki or even YouTube.
I agree. I have the knowledge, but currently no free time to spend to create some, but later. The RPG I'm developing (check my signature) will open its code in December.
What tutorials are you specifically looking for? Using the editor, adding custom content, scripting, etc?
I'd also try to find tutorials for editing in Sauerbraten and Red Eclipse, which use the same engine. There should be many of those on Youtube.
kddekadenz wrote:Yes, Hirato simply could pick some CC0 models from blendswap and opengameart and add them to the game. I would spend a hour in this, too, if I would find a way to compile it. Or I simply could release a model pack. Hmm, good idea, isn't it?
As long as the models replace the ones we have and provide more variety in terms of theme and style, sure. And what do you mean by compile it?
kddekadenz wrote:You can add own tracks
To expand, you can add your own tracks (which should be in .ogg format, due to the .mp3 codecs being removed in 2.8) by adding them to mystuff/packages/music. or was the folder name /mymusic?
kddekadenz wrote:That's my biggest complain about PAS, the community is very small and there is only one person left who develops the code (correct me if I'm wrong).
Well, if you don't consider Mike a developer, then you're correct, as offtools has left and subsequently been downgraded to a regular member. Also, when the same engine has about 6 or 7 different offshoots, then it's going to have the smaller offshoots and the bigger and better ones.