SkyEdge the Wraith

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silkroadgame
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Re: SkyEdge the Wraith

Post by silkroadgame »

I like your concept arts,and your progress is pretty good.
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Wind Astella
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Re: SkyEdge the Wraith

Post by Wind Astella »

thanks silkroad, it is hard to come up with a good concept but modeling them is easier. Well that is my best concept at this time.
northstar
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Re: SkyEdge the Wraith

Post by northstar »

still moving forward on your project? does the sword action work?... i need need need that since my game involves sword play too... my approach is going to be pulling in the "punch" action from cube 2, but a swing...
ns
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Wind Astella
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Re: SkyEdge the Wraith

Post by Wind Astella »

I can code my best solution so far into your engine when you you're ready. Maybe I could throw in Hirato's solution from Lamiae if you i could understand how it work.
northstar
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Re: SkyEdge the Wraith

Post by northstar »

yes... (smile)... when the time comes
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Wind Astella
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Re: SkyEdge the Wraith

Post by Wind Astella »

Just a few preview of the artstyle and graphic. Doesn't really make much of gameplay. Hopefully I can get myself full gear in level design.
Btw this is Lamiea. ^^

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Mike
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Re: SkyEdge the Wraith

Post by Mike »

Wow very nice work! :D I can't wait to see more :) Take care.
-mike
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Wind Astella
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Re: SkyEdge the Wraith

Post by Wind Astella »

A walk in the forest.
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A side map as stress test on how many mapmodel can Lamiae handle.
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Wind Astella
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Re: SkyEdge the Wraith

Post by Wind Astella »

This week progress, just added some more mapmodel, fog and completed my own version of the Dan Night Cycle + Time.

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Progress is slow, I need to need test out the combat system first before going for the story and the real game environment. But everything is for now according to what I wanted. Cheers ^^
northstar
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Re: SkyEdge the Wraith

Post by northstar »

very nice... you have a good eye for placement and size ratio
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