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Re: SkyEdge the Wraith
Posted: January 5th, 2014, 9:54 pm
by silkroadgame
I like your concept arts,and your progress is pretty good.
Re: SkyEdge the Wraith
Posted: January 5th, 2014, 10:32 pm
by Wind Astella
thanks silkroad, it is hard to come up with a good concept but modeling them is easier. Well that is my best concept at this time.
Re: SkyEdge the Wraith
Posted: September 2nd, 2014, 1:50 pm
by northstar
still moving forward on your project? does the sword action work?... i need need need that since my game involves sword play too... my approach is going to be pulling in the "punch" action from cube 2, but a swing...
ns
Re: SkyEdge the Wraith
Posted: September 2nd, 2014, 5:12 pm
by Wind Astella
I can code my best solution so far into your engine when you you're ready. Maybe I could throw in Hirato's solution from Lamiae if you i could understand how it work.
Re: SkyEdge the Wraith
Posted: September 3rd, 2014, 11:00 am
by northstar
yes... (smile)... when the time comes
Re: SkyEdge the Wraith
Posted: September 20th, 2014, 3:44 am
by Wind Astella
Just a few preview of the artstyle and graphic. Doesn't really make much of gameplay. Hopefully I can get myself full gear in level design.
Btw this is Lamiea. ^^
Re: SkyEdge the Wraith
Posted: September 20th, 2014, 10:59 am
by Mike
Wow very nice work!
I can't wait to see more
Take care.
-mike
Re: SkyEdge the Wraith
Posted: September 21st, 2014, 3:58 am
by Wind Astella
Re: SkyEdge the Wraith
Posted: September 28th, 2014, 5:16 am
by Wind Astella
Re: SkyEdge the Wraith
Posted: September 28th, 2014, 11:35 am
by northstar
very nice... you have a good eye for placement and size ratio