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RPG Express 2.7.1

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northstar
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Joined: March 1st, 2012, 1:17 pm
Name: steven

Re: RPG Express 2.7.1

Post by northstar »

purrfect... well that's certainly worth consideration as my char has my full rig in it with constraints, fingers, heel/toe, and a couple of poses already, as we speak... amazing what can be done with a couple of cubes :)
northstar
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Posts: 208
Joined: March 1st, 2012, 1:17 pm
Name: steven

Re: RPG Express 2.7.1

Post by northstar »

ok... i've decided to work on maps (3) and models for the game... and if i finish my maps and models B4 the next edition is ready... well i'll make that decision when the time comes...

ok... from the golden room to the next map... a dark and gloomy world with plastic smiles like nothing is wrong... but we know better...

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kindof hard to see anything from this vantage... so i guess we move forward... this map will be more open world with smaller quests un-linked to the major quest to save the universe (of course) from the clutches of the evil warlord...
northstar
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Joined: March 1st, 2012, 1:17 pm
Name: steven

Re: RPG Express 2.7.1

Post by northstar »

welcome to nonameia

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before...

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and after... ahh, the welcome center... hail mordok!

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how the middle class live...

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northstar
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Joined: March 1st, 2012, 1:17 pm
Name: steven

Re: RPG Express 2.7.1

Post by northstar »

borrowed a few things from 'demo map'... looks like i have a bit of texture work to do :)...

Image
northstar
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Joined: March 1st, 2012, 1:17 pm
Name: steven

Re: RPG Express 2.7.1

Post by northstar »

phew... having a bit of trouble with such a large scale (huge walls)... and being a guy i find myself often saying "can't go wrong with wood! :)...

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and this is the small addon... oh my :)...
northstar
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Posts: 208
Joined: March 1st, 2012, 1:17 pm
Name: steven

Re: RPG Express 2.7.1

Post by northstar »

and this is where the workers live... i would watch out for the guards...

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northstar
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Posts: 208
Joined: March 1st, 2012, 1:17 pm
Name: steven

Re: RPG Express 2.7.1

Post by northstar »

jumping around so i don't burn out...

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hmm... still have the passage to the captured king... the passage (thru the platform room) to the floating island... then the finial battleground...
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