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RPG Express 2.7.1

Posted: August 30th, 2014, 4:12 pm
by northstar
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guess i'll get this started over here so that i don't clog up the general discussion... anyways, different folder structure, menus, etc with remade demos for RPG and an example game... should keep me busy for awhile :)...

btw... to fix the smoke/fire particle go to src/engine/world... line 918 (or abouts inside "case ET_PARTICLES:") change the 0x0F0F0F to 0x000000... don't know if line 921 needs it too, but (shrug)... i had to rebuild a couple times to get it to take... cheers

Re: RPG Express 2.7.1

Posted: August 31st, 2014, 8:44 am
by Wind Astella
Cool! *w* What are the features you're planning to have in this version of SB? Like major one, download link or maybe some more screenshot for pleasure?

Re: RPG Express 2.7.1

Posted: August 31st, 2014, 12:15 pm
by northstar
i don't know that it would be that radically diff... the size for one thing, 100-150 mb... no crossover problems from gametype to gametype, just RPG... ummm... i want to put in a second autograss so that you can modify two diff heights on one map (with menus)... bringing some cube 2 things back into the game might be nice... but mostly to get 'everything to work' as advertised (so to speak)... so someone coming in fresh can move from start to finished rpg game smoothly... some people just want to make a game, not learn codeing... it's for them...

i'm just starting with code, but i'm not afraid (although i do use copies to test :) )... i want it to remain true to platinum arts so that the documentation doesn't need to change... maybe give a choice for a male or female hero... an ingame cfg editor might be nice, but may be beyond my skills...

if i get it to a certain point of functionality i might get a link so others can modify from there, but i have a ways to go for that, it's kindof a mess right now with script scattered all around... the whole game/save system needs reworking, and maybe i can gleen insight from 2.8 to help... but its a methodical process from one side to the other... then the walkthrough game making demos... (sigh) so much to do... so little time...

(p.s. i enjoy eye candy too, i'll be sure to provide :) )

Re: RPG Express 2.7.1

Posted: August 31st, 2014, 6:51 pm
by northstar
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i got the "REAL" fire to load with a button (as well as smoke and fire/smoke)... i know it's a little thing, but it's just one of those little things that always bugged the... anyways its not quite done yet, i need to figure out how to get the entity properties loop to leave out the smoke/fire radio buttons...

just a bunch of little littles... :)

Re: RPG Express 2.7.1

Posted: August 31st, 2014, 9:24 pm
by Wind Astella
If you want to share it in a repo, I would recommend GitHub over SVN. It is eaier for the community to help and you with your project if you want it to be open source. Maybe I'll try to have some help from other community too like OpenGameArt to join in your project.

Re: RPG Express 2.7.1

Posted: September 1st, 2014, 10:33 am
by Wind Astella
I might as well suggest this Eye Candy effect as one of your project feature. http://quadropolis.us/node/4072#new
I would love to see one of these in 2.x version of SB. ^^

Re: RPG Express 2.7.1

Posted: September 1st, 2014, 12:55 pm
by northstar
sweet... i'll do that :)

eh... i'm not really in this to cast my burden onto others... more to lift the weight off theirs... but there will be times that i get stumped. all in all, PAS is a sweet little game engine as it is... doesn't need my help :)

Re: RPG Express 2.7.1

Posted: September 1st, 2014, 3:15 pm
by northstar
my maps showing a small portion of my game... of course it needs re-texturing and re-populating... but it is what it is...

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Re: RPG Express 2.7.1

Posted: September 1st, 2014, 3:53 pm
by northstar
some other stuff...

flame no smoke...

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edit menu...

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Code: Select all

newgui main  [
	guilist [
		if (= $editing 1) [
			guilist [
				guibutton "Editing GUI"	"showgui editing"
				guibutton "Savemap"		"showgui savemap"
				guibar
				guibutton "Spawn"	 	"showgui spawn1"		
				guibutton "Texture"		"showtexgui" "menu"
				guibutton "Mapmodel"	"showgui mapmodels"				
				guibutton "Materials"	"showgui materials"
				guibutton "Skybox"		"showgui skies"				
				]
			guibar			
		]		
		guilist [
			guibutton "New Map"			"showgui newmap"			
			guibutton "Load Map"		"showgui maps; initmapgui"						
			guibar
				if (= $editing 0) [				
				guibutton "Load Game"	"showgui games; initgamegui"
				guibutton "Save Game"	"showgui savegame"
				guibar]
				
			guibutton "Options"			"showgui options"
				if (= $editing 1) [
				guibutton "Movie"		"showgui recorder"
				guibutton "Jukebox"		"showgui jukebox"]
				if (= $editing 0) [
				guibutton "About"		"showgui authors"
				guibutton "Help"		"showgui help"]			
			guibar
			guibutton "Exit Game" "quit" exit
		]
	]
		if (= $editing 1)[
			guitab "Games"
			guibutton "Player GUI"  "showgui playergui"
			guibutton "Player Definitions" "showgui definitions"
			guibar
			guibutton "Load Game"	"showgui games; initgamegui"
			guibutton "Save Game"	"showgui savegame"
			guibar			
			]
] 
cheers... :)

Re: RPG Express 2.7.1

Posted: September 1st, 2014, 5:08 pm
by Wind Astella
Damn such a cool map. I would really love to around in one of those. *w*