Ringaard :: Sandbox's First MMORPG

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Ryuzaki
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Ringaard :: Sandbox's First MMORPG

Postby Ryuzaki » December 7th, 2009, 6:21 pm

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Just to say some things before I begin, I’d like to first of all thank the creators of Sandbox for customizing such an amazing engine. I can see no complaints so far (except for the lack of tutorials, which will come with time), and am very thankful. Second of all, I want my game to be one of the best (who wouldn’t want their game to be the best?) so I’m looking for constructive criticism from people in ways that I can make it better. Anything and everything is welcome!




}:: What is Ringaard? ::{

Ringaard is Sandbox’s first MMORPG. Instead of having one massive world (which would create server problems) the world will be separated into different maps. Due to the “massive” part of this game, it will be unable to be fully implemented until a newer version of Sandbox is released with save-able games and such. Mapping is beginning to take place, and there is a to-do list that is taking shape on the wiki, so if you want to help, even in a small way, just check by there and see if you can't check something off!


}:: Updates ::{

December 21st, 2009 ::

The team seems to be full right now, but if you have specific skills in an area, please feel free to send me a PM or reply in this thread. Also, a to-do list is being put together in the wiki so that the whole team will be able to pick out things to work on at any time they like. The goal isn't to create a massive game all at once, but rather a small game with all the necessary features so that we can build out from that.

December 10th, 2009 ::

3 new members of the team join up! The wiki is being put together (rather too slowly for my liking) and the signature at the end of the WIP is updated (oops!).

December 7th, 2009 ::

The WIP is posted up! Game ideas are being put together and the concept is solidified so that when 2.4 for Mac comes out, the ideas can be implemented.
EDIT :: 2.4 for the Mac is out.

What I'm Working On ::

Creating a to-do list for the wiki.


}:: Features ::{

This list of features is relatively incomplete, because as the game design process goes along, more things will be sure to be added. Also, the following features are mostly realistic things that I think I could add into the game or that I think will be common “scripts” that will become more readily available as the engine becomes bigger. The “dream” features, or features that aren’t as readily applicable, are listed at the bottom.

Realistic Features

Bazaar :: A common marketplace that is accessible from almost all cities. Players can come and set up a shop to sell items that they've collected from slaying monsters and completing quests.

PvP Areas :: Talking to the designated NPC in any town will teleport you to a common PvP ground where you can prove your strength to the world.

Skills :: Class-specific skills that players can access as they level and change jobs (upgrade their class). The skills are what will make the game and make each class unique and special.

Dream Features

Fishing :: Fishing will make up a larger-than-usual portion of the game. Instead of constantly buying potions to heal yourself, players will fish in designated areas using different rods, nets and bait catching a huge variety of fish. Different fish heal different amounts of health, and this also allows for a fishing market to let players play the game and succeed without killing a single monster.

Party Quests :: Players can form a party of 2-6 members (party size depends on the party quest) and perform a series of challenges for experience rewards as well as increasing (or decreasing) their PQ Rank (viewable on the Player Info right-click menu). Future PQ's will allow smaller parties to pit their strengths against one another to see who is the best. These PQ's will be more gold-rewarding based.


}:: Screenshots ::{


Coming very soon...


}:: Join the Team! ::{

Because of the sheer size of this project, we need any and all to help. These are the more dedicated team members, but if you want to help in some small way, check the wiki and go to the to-do list and see if you can't help with one or two things there. Your name will be put in the credits and (possibly) a special item will be give to you when the game goes to open Beta!

The Team

Ryuzaki :: Head of the Project, Mapper, and Designer
Jekcheck :: Modeler, Resource-ist
Chillice :: C++ Programmer/Scripter
Nezin :: Jack-Of-All-Trades
Crowbar :: Mapper

If you're 'on the team' and your name isn't up here, please let me know! And if you're on the team, but not a member of the wiki, please sign up there!

}:: Closing Thoughts ::{


If you like the way this game is going, you think that this game has potential, or you just like the idea and want to support us, please let me know by posting your thoughts in this thread! I’d love to hear what you think. If you want to support the game, copy and paste the "i support ringaard" image into your signature. Just copy and paste the code.

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Code: Select all

[center][url=http://forum.sandboxgamemaker.com/viewtopic.php?f=10&t=584][img]http://img689.imageshack.us/img689/3087/ringaardsupport.png[/img][/url][/center]
Last edited by Ryuzaki on December 25th, 2009, 6:58 pm, edited 13 times in total.
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GR1M
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Re: Ringaard :: Sandbox's First MMORPG

Postby GR1M » December 7th, 2009, 9:12 pm

I was actually making a MMORPG myself, sketching up the ideals on paper don't wanna rush into things.
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Re: Ringaard :: Sandbox's First MMORPG

Postby Hirato » December 7th, 2009, 9:13 pm

wow... you really have your work cut out for you...
a few things about sandbox you should probably know about

1. The engine is not designed for huge worlds, you can work around this by linking many smaller worlds
2. There is no base MMORPG module, so you'll have to design everything yourself
2a. how the server interacts with the client
2b. state management
2c. AI
2d the interface

and that is all I can pull from the top of my head
so good luck, you're going to need it
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Re: Ringaard :: Sandbox's First MMORPG

Postby Ryuzaki » December 7th, 2009, 10:34 pm

Wanna help, Gr1m? If not, I'd still be willing to help you. This would be more than groundbreaking and, depending on the scripting skill of the team, might end up in a fully customized engine to the point of being something separate. I have the ability to edit and map as well as to learn how to script and other things of that nature, so let me know what you think!

Hirato ::
1. I already knew this, and would separate out my "world" into smaller maps, much like a side-scrolling game, but the maps would be larger.
2. I realize this, too, but basing the idea off of Sauerbraten and with many players joining a server and duking it out, I think that something similar could be put together.
2a. This was the major thing that I knew I had to work on, and is why I'll need some help with this project.
2b. State whaa?
2c. I was also thinking of Sauerbraten's AI and the way that the monsters attack you in single-player mode.
2d. This was the least of my concerns.

I'm actually thinking about postponing this "project" until I learn more about the engine...
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Re: Ringaard :: Sandbox's First MMORPG

Postby Jekcheck » December 8th, 2009, 6:52 am

Awesome i'd love to see were it goes I'd also love to help :P . as a matter a fact I spent the whole of the last school holidays writing up a design for a game that I never ended up having the time/money/patients and just all out resources to make. I had every thing down from how much xp you would get each level and the percentage you needed more each time to make the game fun but still spaced out enough that you don't ruch through every thing for the current patch that was out I also had average amounts of health per level per class and how much damage/ healing each spell would do. to me I was a whole lot of fun designing the game and I hadn't even put anything into practice
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Re: Ringaard :: Sandbox's First MMORPG

Postby Obsidian » December 8th, 2009, 12:25 pm

Looks like this project has some potential. Good luck, will be keeping an eye on this myself. ;)
うるさいうるさいうるさい!

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Re: Ringaard :: Sandbox's First MMORPG

Postby Ryuzaki » December 8th, 2009, 12:31 pm

Jekcheck wrote:Awesome i'd love to see were it goes I'd also love to help :P . as a matter a fact I spent the whole of the last school holidays writing up a design for a game that I never ended up having the time/money/patients and just all out resources to make. I had every thing down from how much xp you would get each level and the percentage you needed more each time to make the game fun but still spaced out enough that you don't ruch through every thing for the current patch that was out I also had average amounts of health per level per class and how much damage/ healing each spell would do. to me I was a whole lot of fun designing the game and I hadn't even put anything into practice


I would love to add you to the team! This is going to be a massive project, and so I'll need as much help as I can get, so if you wanna help, that'd be great! If you have all the information in a folder or something on your computer, just go ahead and .zip it up and upload it to mediafire and I'll download it and take a look. If enough people join, I think I'll set up a wiki so that we can all stay up-to-date on what's going on. This will be a huge learning experience for the entire Sandbox community.
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Mike
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Re: Ringaard :: Sandbox's First MMORPG

Postby Mike » December 8th, 2009, 2:08 pm

Instead of waiting for the Mac build, why don't you just build it for us? The xcode project is there and needs to be updated with the new files in the xcode project file but that's about it, all the files are there to compile it on a Mac, we just don't have a mac. Take care.
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Re: Ringaard :: Sandbox's First MMORPG

Postby Ryuzaki » December 8th, 2009, 8:05 pm

I'd love to, Mike, but I'm just not familiar with using XCode and the like. I'm a designer, not a programmer. But if you or Hirato would want to walk me through it, I'd be more than happy to help out. I just don't know where to begin.

Also, if anyone wants to join the team (already got you, Jeckcheck) then please go ahead and let me know as well as give me some of your information, as if you're a mapper, programmer, modeler, etc. If you're already part of the team, please sign up at the new wetpaint wiki (the 'Website' in the thread) and become a member. Thanks!
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Re: Ringaard :: Sandbox's First MMORPG

Postby Jekcheck » December 9th, 2009, 12:08 am

I would love to add you to the team! This is going to be a massive project, and so I'll need as much help as I can get, so if you wanna help, that'd be great! If you have all the information in a folder or something on your computer, just go ahead and .zip it up and upload it to mediafire and I'll download it and take a look. If enough people join, I think I'll set up a wiki so that we can all stay up-to-date on what's going on. This will be a huge learning experience for the entire Sandbox community.


I'll definitely know I have It on my computer I'll have a good look ;)
I could probably make a better site myself or set up something like joomla on one of the many nice free hosts I have found in my time playing around in the web making department. if I'm not wrong I'm pretty sure the sandbox site is made from joomla.
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