Just to say some things before I begin, I’d like to first of all thank the creators of Sandbox for customizing such an amazing engine. I can see no complaints so far (except for the lack of tutorials, which will come with time), and am very thankful. Second of all, I want my game to be one of the best (who wouldn’t want their game to be the best?) so I’m looking for constructive criticism from people in ways that I can make it better. Anything and everything is welcome!
Ringaard is Sandbox’s first MMORPG. Instead of having one massive world (which would create server problems) the world will be separated into different maps. Due to the “massive” part of this game, it will be unable to be fully implemented until a newer version of Sandbox is released with save-able games and such. Mapping is beginning to take place, and there is a to-do list that is taking shape on the wiki, so if you want to help, even in a small way, just check by there and see if you can't check something off!
The team seems to be full right now, but if you have specific skills in an area, please feel free to send me a PM or reply in this thread. Also, a to-do list is being put together in the wiki so that the whole team will be able to pick out things to work on at any time they like. The goal isn't to create a massive game all at once, but rather a small game with all the necessary features so that we can build out from that.
3 new members of the team join up! The wiki is being put together (rather too slowly for my liking) and the signature at the end of the WIP is updated (oops!).
The WIP is posted up! Game ideas are being put together and the concept is solidified so that when 2.4 for Mac comes out, the ideas can be implemented.
EDIT :: 2.4 for the Mac is out.
Creating a to-do list for the wiki.
This list of features is relatively incomplete, because as the game design process goes along, more things will be sure to be added. Also, the following features are mostly realistic things that I think I could add into the game or that I think will be common “scripts” that will become more readily available as the engine becomes bigger. The “dream” features, or features that aren’t as readily applicable, are listed at the bottom.
Bazaar :: A common marketplace that is accessible from almost all cities. Players can come and set up a shop to sell items that they've collected from slaying monsters and completing quests.
PvP Areas :: Talking to the designated NPC in any town will teleport you to a common PvP ground where you can prove your strength to the world.
Skills :: Class-specific skills that players can access as they level and change jobs (upgrade their class). The skills are what will make the game and make each class unique and special.
Fishing :: Fishing will make up a larger-than-usual portion of the game. Instead of constantly buying potions to heal yourself, players will fish in designated areas using different rods, nets and bait catching a huge variety of fish. Different fish heal different amounts of health, and this also allows for a fishing market to let players play the game and succeed without killing a single monster.
Party Quests :: Players can form a party of 2-6 members (party size depends on the party quest) and perform a series of challenges for experience rewards as well as increasing (or decreasing) their PQ Rank (viewable on the Player Info right-click menu). Future PQ's will allow smaller parties to pit their strengths against one another to see who is the best. These PQ's will be more gold-rewarding based.
Coming very soon...
Because of the sheer size of this project, we need any and all to help. These are the more dedicated team members, but if you want to help in some small way, check the wiki and go to the to-do list and see if you can't help with one or two things there. Your name will be put in the credits and (possibly) a special item will be give to you when the game goes to open Beta!
Ryuzaki :: Head of the Project, Mapper, and Designer
Jekcheck :: Modeler, Resource-ist
Chillice :: C++ Programmer/Scripter
Nezin :: Jack-Of-All-Trades
Crowbar :: Mapper
If you're 'on the team' and your name isn't up here, please let me know! And if you're on the team, but not a member of the wiki, please sign up there!
If you like the way this game is going, you think that this game has potential, or you just like the idea and want to support us, please let me know by posting your thoughts in this thread! I’d love to hear what you think. If you want to support the game, copy and paste the "i support ringaard" image into your signature. Just copy and paste the code.
Code: Select all