unihuman model modifications (preview)

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offtools
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unihuman model modifications (preview)

Postby offtools » December 31st, 2009, 3:27 pm

hi,

screenshot-unihuman.jpg


i've started to modify the unihuman model, changelog is below. comments are welcome.
do not start to produce content (textures/models ...) based on this blend file. the mesh will change in near furture.
this is just a preview. i'm not the biggest blender expert, so help is welcome.

i also wrote rorkimaru, the original author, maybe he is willing to add these changes into the original project.

UniHuman-modified.zip
(242.87 KiB) Downloaded 200 times


changelog so far:

mesh:
-corrected non-manifold mesh error in foot
-removed unbound vert groups (for export)

armature:
-removed certain bones
-renamed bone names
-bone layers: 1. IK's for Animation, 2. Armature 3. helper and null Bones
-better foot and hand rig
-actions for hand rig (grab things ...)

TODO:
-proper face rig and animation
-std animations
-"small foot" target (for shoe attachments)
-connect height target with armature (scale armature)
-add tag bones for MovieCube and Sandbox
-preparing to split the mesh into parts, uv mapping
-basic skin texture
-skin templates
-more morph targets
-eyes

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Re: unihuman model modifications (preview)

Postby Mike » December 31st, 2009, 10:37 pm

Wow Offtools you are amazing! I'll have to show this to Daniel_san, I think you two should really get in touch because I think you'd be an awesome team. Take care and have a great night!
-mike
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offtools
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Re: unihuman model modifications (preview)

Postby offtools » January 13th, 2010, 3:39 pm

the new version of the unihuman model is not finished, in the meantime i added some animations and new textures to old one, because we needed something for moviecube.

screenshot_93358.png
screenshot_85172.png


i will upload it in the svn today.

offtools.

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Re: unihuman model modifications (preview)

Postby offtools » January 15th, 2010, 9:08 pm

another image from moviecube: playermodel with attached items

screenshot_78618.png


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Re: unihuman model modifications (preview)

Postby arcones » January 16th, 2010, 10:10 am

great job!

what program did you use to create the unihuman?

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Re: unihuman model modifications (preview)

Postby Hirato » January 17th, 2010, 3:37 am

um.. unihuman? ;)
This is not a url, clicking it is pointless

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Re: unihuman model modifications (preview)

Postby offtools » January 24th, 2010, 9:31 am

unihuman itself is a blender project, you need blender to open it and a md5 exporter to export models into md5 format for Sandbox:





ofttools.


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