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unihuman model modifications (preview)

Posted: December 31st, 2009, 3:27 pm
by offtools
hi,
screenshot-unihuman.jpg
i've started to modify the unihuman model, changelog is below. comments are welcome.
do not start to produce content (textures/models ...) based on this blend file. the mesh will change in near furture.
this is just a preview. i'm not the biggest blender expert, so help is welcome.

i also wrote rorkimaru, the original author, maybe he is willing to add these changes into the original project.
UniHuman-modified.zip
(242.87 KiB) Downloaded 565 times
changelog so far:

mesh:
-corrected non-manifold mesh error in foot
-removed unbound vert groups (for export)

armature:
-removed certain bones
-renamed bone names
-bone layers: 1. IK's for Animation, 2. Armature 3. helper and null Bones
-better foot and hand rig
-actions for hand rig (grab things ...)

TODO:
-proper face rig and animation
-std animations
-"small foot" target (for shoe attachments)
-connect height target with armature (scale armature)
-add tag bones for MovieCube and Sandbox
-preparing to split the mesh into parts, uv mapping
-basic skin texture
-skin templates
-more morph targets
-eyes

Re: unihuman model modifications (preview)

Posted: December 31st, 2009, 10:37 pm
by Mike
Wow Offtools you are amazing! I'll have to show this to Daniel_san, I think you two should really get in touch because I think you'd be an awesome team. Take care and have a great night!
-mike

Re: unihuman model modifications (preview)

Posted: January 13th, 2010, 3:39 pm
by offtools
the new version of the unihuman model is not finished, in the meantime i added some animations and new textures to old one, because we needed something for moviecube.
screenshot_93358.png
screenshot_85172.png
i will upload it in the svn today.

offtools.

Re: unihuman model modifications (preview)

Posted: January 15th, 2010, 9:08 pm
by offtools
another image from moviecube: playermodel with attached items
screenshot_78618.png
offtools

Re: unihuman model modifications (preview)

Posted: January 16th, 2010, 10:10 am
by arcones
great job!

what program did you use to create the unihuman?

Arc

Re: unihuman model modifications (preview)

Posted: January 17th, 2010, 3:37 am
by Hirato
um.. unihuman? ;)

Re: unihuman model modifications (preview)

Posted: January 24th, 2010, 9:31 am
by offtools
unihuman itself is a blender project, you need blender to open it and a md5 exporter to export models into md5 format for Sandbox:

http://unihuman.yolasite.com/
http://ww.blender.org
http://cube.wikispaces.com/Blender+to+M ... auerbraten

ofttools.