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Re: Dark Tunnels

Posted: May 21st, 2010, 2:44 pm
by arcones
That, would be epic! (I had that Idea as well :lol: )

But I don't know how to make Kart mode work. And I don't really wanna do that until all of my current projects are done or semi done :P

Re: Dark Tunnels

Posted: May 21st, 2010, 5:57 pm
by chocolatepie33
Where did you guys find all these console commands? I haven't seen /watercolor and /mapenlarge on the wiki. Are they in the SVN versions right now, or just not documented? And a kart race would be cool. Make ramps that let you jump from pipe to pipe.

Re: Dark Tunnels

Posted: May 21st, 2010, 6:51 pm
by arcones
Oh no! They are in 2.5 but it just comes around... Eventually things like the console commands will appear in support sections. Once you learn about it, it just sticks in your head. :)

Re: Dark Tunnels

Posted: May 22nd, 2010, 1:04 am
by GR1M
You know there's a site where it lists every command there is in Sandbox. I forgot where it is but Hirato has given me the link before.

Re: Dark Tunnels

Posted: May 24th, 2010, 10:14 am
by Leo_V117
Speaking of commands. I was kinda messing around with the menu for ingame pausing when I found out these commands:

/showgui main = Shows main menu.
/showgui *menu name* = shows menu of your choice
/cleargui = Clears menu.

Im figuring some more so theres more coming.

Re: Dark Tunnels

Posted: May 24th, 2010, 3:44 pm
by arcones
Nice! I understood how it worked... but I might've missed something :D

Re: Dark Tunnels

Posted: May 24th, 2010, 4:34 pm
by chocolatepie33
If you're wondering about colors, I think I might've found some useful sights:

http://en.wikipedia.org/wiki/Web_colors
http://en.wikipedia.org/wiki/RGB_color_model
http://www.drpeterjones.com/colorcalc/

Hope these help! :)

Re: Dark Tunnels

Posted: May 25th, 2010, 8:25 am
by arcones
I looked at the second one, and it was pretty helpful chocolate!
Truecolor

Truecolor is a method of representing and storing graphical image information that allows a very large number of colors, shades, and hues to be displayed in an image, such as in high quality photographic images or complex graphics. Truecolor defines 256 shades of red, green, and blue for each pixel of the digital picture, which ultimately results in 224 or 16,777,216 (approximately 16.7 million) color variations for each pixel. Truecolor RGB display mode does not need a color look-up table.[21]

The human eye is popularly believed to be capable of discriminating among as many as ten million colors.[22]
[edit] The 24-bit RGB representation

In the 24-bit RGB representation of the truecolor, color values for each pixel encoded in a 24 bits per pixel fashion in which three 8-bit unsigned integer (0 through 255) represent the intensities of red, green, and blue. This representation is the common color interchange format in image file formats such as BMP, JPEG, TGA or TIFF.

The following image shows the three "fully saturated" faces of a 24-bit per pixel RGB cube, unfolded into a plane:

* (0, 0, 0) is black
* (255, 255, 255) is white
* (255, 0, 0) is red
* (0, 255, 0) is green
* (0, 0, 255) is blue
* (255, 255, 0) is yellow
* (0, 255, 255) is cyan
* (255, 0, 255) is magenta

yellow
(255,255,0) green
(0,255,0) cyan
(0,255,255)
red
(255,0,0) RGBR.png blue
(0,0,255)
red
(255,0,0) magenta
(255,0,255)

The 256 levels of a primary usually do not represent equally spaced intensities, due to gamma correction.

This representation cannot offer the exact mid point 127.5, nor other non-integer values, as bytes do not hold fractional values, so these need to be rounded or truncated to a nearby integer value.[23] For example, Microsoft considers the color "medium gray"[24] to be the (128,128,128) RGB triplet in its default palette. The effect of such quantization (for every value, not only the midpoint) is usually not noticeable, but may build up in repeated editing operations or colorspace conversions.[25]

Typically, RGB for digital video is not full range. Instead, video RGB uses a convention with scaling and offsets such that (16, 16, 16) is black, (235, 235, 235) is white, etc. For example, these scalings and offsets are used for the digital RGB definition in the CCIR 601 standard.
Now, you can't see magenta or cyan here, but if you take a look at the second link, they are pretty cool colors! I'm gonna use them :lol: :D

Re: Dark Tunnels

Posted: May 26th, 2010, 2:40 pm
by chocolatepie33
@Gr1m: Can you please find the site again?

@Arc: Did you look at the others, too? The third one is a color calculator.

Re: Dark Tunnels

Posted: May 26th, 2010, 7:05 pm
by arcones
chocolatepie33 wrote: @Arc: Did you look at the others, too? The third one is a color calculator.

@Everyone else: How do you make a transparent layer, like in making a guicursor translucent, to make a GUI? I have Microsoft Paint and Inkscape.
The color calculator is epic! And the first site with the table of colors... 8-) 8-)

However, as my project Dark Tunnels isn't a Support Topic, please ask your question in the aforementioned area. Thanks ;)