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Re: Dark Tunnels
Posted: November 23rd, 2010, 7:44 pm
by arcones
Yes, the actual coding for getting points would be a prototype... However, I'm not really interested in the RPG mode anymore, so I wouldn't know how to do that

Re: Dark Tunnels
Posted: November 24th, 2010, 3:43 am
by Leo_V117
@CP: The arrow spell no longer exists. Hirato re-built the entire of the RPG scripting source, and it works better if you ask me.
@arc:If its gonna be a standalone, let me know 'cos I'll remove the other modes during compiling. Nice progress on DT. and I suppose the menus would be a prototype.

Re: Dark Tunnels
Posted: November 24th, 2010, 9:25 am
by arcones
@ Leo: You betcha!!
Plus, there's something I need to talk to you about... but not here. It's not safe

Someone might overhear.
It might ruin the game if I do...
And yes, it'll be a standalone game

Re: Dark Tunnels
Posted: November 25th, 2010, 10:47 am
by arcones
Re: Dark Tunnels
Posted: November 26th, 2010, 4:25 pm
by chocolatepie33
That guy that voted a 1 changed it to a 5, I think. Does that count as a change?
Anyways, if you're that close to being done, good luck finishing it (that's our main problem; we start but not finish things.)
Re: Dark Tunnels
Posted: November 26th, 2010, 7:50 pm
by arcones
chocolatepie33 wrote:That guy that voted a 1 changed it to a 5, I think. Does that count as a change?
Anyways, if you're that close to being done, good luck finishing it (that's our main problem; we start but not finish things.)
Probably does... I'll have to check what I set the poll on...
Anyway, the Stats are confusing you ;D
Game-plot and Concepts are at 100 percent. That's not gameplay. As far as mapping... I have what I want it to look like in my head (it's pretty basic so I can remember it) I just haven't started mapping...
But yeah, I agree, there have been way too many projects, aye and some good ones too, that have just gone down the drain. That's part of the reason for wanting to finish this game so badly. I want to prove games can be made with this engine.
If you want a good update on my progress, keep checking the progress bar in my signature and I'll also post updates as I can here in the DT thread. ;D
Re: Dark Tunnels
Posted: November 26th, 2010, 8:09 pm
by RpgAprz
I gave it a 4 because God alone is perfection, je je
no seriously I really liked the effect of crystal ...
Re: Dark Tunnels
Posted: November 26th, 2010, 11:40 pm
by InHumanUnit
I gave it 1 because I have a split personilty thats evil.
Re: Dark Tunnels
Posted: December 12th, 2010, 3:40 pm
by arcones
Running off at the keyboard...
I was thinking today (dangerous I know
), what would objectives look like in DT? It came to me that objectives usually come from someone other than your character giving you the mission. But what if you're character informed you that something absolutely needed to be done? It would allow you as the player to understand your character much more. This idea is specifically unique in that it allows you to hear/see/watch your character's thoughts develop as the game develops. This allows the single player, without a lot of help from AI characters, to maintain a steady game play.
Arcones
Developer Blog
Re: Dark Tunnels
Posted: December 13th, 2010, 10:17 am
by arcones
NEARLY 150 Downloads!
Thanks for the Support!!!
Arcones