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Re: Dark Tunnels

Posted: March 15th, 2011, 10:54 pm
by chocolatepie33
Ah. that's good news.

Re: Dark Tunnels

Posted: March 16th, 2011, 12:37 pm
by Leo_V117
Guys... as much as I like talking about DCCG, we need to get back on topic.

@Arc: Cant wait to hear more about Dark Tunnels!

Re: Dark Tunnels

Posted: March 16th, 2011, 3:37 pm
by arcones
Thanks. I've finally figured out how I want the levels to progress.

i.e. The 2nd underground level is *blank, blankety blanky*. The 1st is *blankety blankety blank*. The 3rd is *blanky blankety blanky*. And for the other two levels, you get the idea ;)

Re: Dark Tunnels

Posted: March 16th, 2011, 6:23 pm
by chocolatepie33
stupid censorship. I wish it'd go die in a pit.

Re: Dark Tunnels

Posted: March 17th, 2011, 8:07 am
by InHumanUnit
I agree. Shoot it down!

Re: Dark Tunnels

Posted: March 17th, 2011, 11:27 am
by arcones
Basically you start in the sleeping quarters, and you move on from there. It really is an open game, so you can go wherever you want... there'll just be some, hindrances... :)

Re: Dark Tunnels

Posted: March 17th, 2011, 3:52 pm
by chocolatepie33
I think I already mentioned the monsters (or possibility of).

Re: Dark Tunnels

Posted: March 18th, 2011, 7:47 am
by arcones
:P

True true, but those don't appear immediately (if ever) in the game. I still have doubt as to whether they would actually add anything to the game. If you haven't taken the chance to look at my ModDB profile, I've updated some things on AES. Check it out!

Re: Dark Tunnels

Posted: March 21st, 2011, 1:56 pm
by Leo_V117
Pretty Sweet Arc! That logo needs some work though...

Re: Dark Tunnels

Posted: March 21st, 2011, 3:18 pm
by arcones
I was thinking a background color/image, but I also need to copyright it (officially).

Plus, good news. Due to a school project (40 hrs) I will be working on this as my project. Therefore, production will be happening and updates will come VERY often :D

Glad to report some good news to you guys :)