Page 38 of 55
Re: Dark Tunnels
Posted: March 26th, 2011, 7:34 pm
by arcones
Haha, no. He finished up his master's at UCF in game design/programming. So he's been giving me tips for the last couple months.
Re: Dark Tunnels
Posted: March 26th, 2011, 9:11 pm
by InHumanUnit
Its Martian O' Donnel(AKA the Halo dude)?
Re: Dark Tunnels
Posted: March 27th, 2011, 7:03 am
by Leo_V117
Its strange how much a character means to a game, and an object for that matter. Even if its only a book, its an important part.
Re: Dark Tunnels
Posted: March 27th, 2011, 1:59 pm
by arcones
~_~
You've been reading my plotline haven't you Leo...
But you're right, characters and events make all the difference (and books too

).
Re: Dark Tunnels
Posted: March 27th, 2011, 4:14 pm
by chocolatepie33
yeah, look at
Myst: has all three, and it's a great game. Look at how it turned out.
Re: Dark Tunnels
Posted: March 27th, 2011, 5:03 pm
by arcones
Yeah, exactly
I doubt DT would ever achieve the status Myst has climbed to, but you never know

Re: Dark Tunnels
Posted: March 28th, 2011, 6:32 am
by Leo_V117
I personally think that DT (and R17 combined) Would make quite a hit on the entire Sandbox community. As well as those keen indie developers who want some decent software to develop games.
I mean... Check out
Overgrowth The current version is
Alpha 123. I've had a look at
Alpha 118 and had a decent mess around. The physics are awesome, and those models are so well made.
Re: Dark Tunnels
Posted: March 28th, 2011, 9:34 am
by InHumanUnit
Dark Tunnels (and R17)certainly look intresting.
Re: Dark Tunnels
Posted: March 28th, 2011, 2:52 pm
by cork279
What about Revelade Revolution... jk
Anyway, that would be interesting

Re: Dark Tunnels
Posted: March 28th, 2011, 3:54 pm
by arcones
@Leo, I agree. These games, along with the other major games built with Sandbox, will definitely impact and show Sandbox' potential as well as showcase some indie games
@IHU, I'm excited too
@Cork, RR has definitely gained a fan base since the creation of the ModDB page
