Dark Tunnels

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InHumanUnit
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Re: Dark Tunnels

Postby InHumanUnit » May 10th, 2011, 7:22 am

Izzat dat good?
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Re: Dark Tunnels

Postby Runescapedj » May 10th, 2011, 2:04 pm

No.

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Re: Dark Tunnels

Postby arcones » May 25th, 2011, 5:01 pm

Development has commenced on Dark Tunnels! More info soon!
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Re: Dark Tunnels

Postby arcones » May 29th, 2011, 4:57 pm

I feel like I'm neglecting my brain-child... >.<

Anyway, updates as of this past week: I've been working on a prototype map which I'll then send to the alpha test team. They'll test this and send back feedback on whether or not they like the design features. If you'd like to be an alpha/beta tester, please PM me! We are always looking for more help.

I'd also like to just say that DT has had over 5000 views and over 450 posts! Thanks for the community interaction!
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Re: Dark Tunnels

Postby jSoftApps » May 30th, 2011, 9:10 am

This game is AWESOME!!! Are you planning on selling it???
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Re: Dark Tunnels

Postby arcones » May 30th, 2011, 9:47 am

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Runescapedj
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Re: Dark Tunnels

Postby Runescapedj » May 30th, 2011, 12:35 pm

What about an donate option? Like PAS

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Re: Dark Tunnels

Postby arcones » May 30th, 2011, 12:40 pm

No, see, I've watched certain games where the donations come in to support the people making them, but no one knows WHERE the money is going to. Therefore it'd be easier to just have a free to make, free to build game.
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Re: Dark Tunnels

Postby chocolatepie33 » May 31st, 2011, 2:20 pm

Just curious, what version of PAS are you using again? I don't see that anywhere on here... If I tested it, it would have to be made in 2.6.1.

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Re: Dark Tunnels

Postby arcones » May 31st, 2011, 4:02 pm

Good question. I'm using 2.6. But 2.6.1 has minor bugs fixed so the map switch should be fine. I can send you an advance preview if you like to see if it'll work :)
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