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Re: Dark Tunnels

Posted: September 30th, 2011, 8:33 am
by arcones
Sure thing, I look forward to it :)

Re: Dark Tunnels

Posted: October 11th, 2011, 9:20 am
by arcones
Hey guys, the update for this month should roll around in the next week and a half or so. Stay tuned! :D

Re: Dark Tunnels

Posted: October 11th, 2011, 3:14 pm
by java.x.beast
WOO-HOO!
By the way Arc, I downloaded this like a month ago, and I LOVED IT. I mean, I just stared at the screen looking at how perfectly you scaled everything and how perfectly you textured the place. Then the lights came and I was like :o :o :o, I just totally flipped out the moment I saw those rainbow colored passages. The only thing I had trouble with, was getting the doors to open. I kept going into editmode to fly thru them lol :D.

Anyways, good luck on DT. If you need any help with anything at all, besides modeling(:twisted: :twisted: :twisted: You know I hate it :twisted: :twisted: :twisted:), I'm up for the job. I can't work on my own game now because I'm still learning and adjusting to 2.7 RPG-Script and stuff like that.

Good Luck,
CEO of Vulcanis Entertainment,
Addis Regassa

Re: Dark Tunnels

Posted: October 11th, 2011, 3:25 pm
by arcones
Haha thanks java! Most people seemed to like the stairway of lights! You should have seen it before it crashed.... :( You guys really would've enjoyed it!

But as for help, the only thing I can think of is modelling :P Once there's more documentation for RPG scripting, I'll learn that too, so right now it's waiting on a GUI from Leo, and some models from Slayer. Many thanks for the offer!

EDIT: The old pics -
download/file.php?id=229&mode=view
download/file.php?id=230&mode=view
download/file.php?id=226&mode=view
download/file.php?id=227&mode=view
download/file.php?id=228&mode=view
gallery/image_page.php?album_id=1&image_id=99
gallery/image_page.php?album_id=1&image_id=100
gallery/image_page.php?album_id=1&image_id=98

Wow, brings back amazing memories seeing those... I had a phenomenal time building that place. Kinda miss it now :roll:

Re: Dark Tunnels

Posted: October 11th, 2011, 3:32 pm
by java.x.beast
No problem. I wish you the best of luck, and this Slayer guy too. Modeling can really be a pain in the rear! :twisted:

Just remember that if you need a friend, I'm there.

"Just call on me brother when you need a hand,
We all need somebody to leeeeee-aaan on!
I just might have a problem,
That you'd understand,
We all need somebody!
To leeeeee-aaan on!"

:D I love randomly breaking out into song and dance :D

Re: Dark Tunnels

Posted: October 11th, 2011, 3:33 pm
by arcones
Uh, no :P Not THAT song :D

Thanks, if I need help mapping I'll give you a shout ;D

Re: Dark Tunnels

Posted: October 11th, 2011, 5:45 pm
by chocolatepie33
Maybe you should create 2 DTs... a retro DT and a modern DT. Kinda like Sonic Generations, but with a pre-crash version and a post-crash version.

Re: Dark Tunnels

Posted: October 11th, 2011, 6:49 pm
by jSoftApps
Good Idea CP (I likes your thinking :mrgreen: )

Re: Dark Tunnels

Posted: October 12th, 2011, 5:08 pm
by arcones
Haha, maybe after I've finished Dark Tunnels the Game. BUT thanks to wildflower's fantastic tut, I'll be taking a look into the coding side of the game now. If all goes well, I may have some sample work by Christmas! (Do NOT under any circumstance expect more. At all. :P )

Re: Dark Tunnels

Posted: October 12th, 2011, 6:19 pm
by java.x.beast
arcones wrote:Uh, no :P Not THAT song :D

Thanks, if I need help mapping I'll give you a shout ;D
No problemo, amigo! Good luck with coding your game!